gidoly
7978ea4e8c
Change default name for ps controllers
Minor nitpick
Code is from narr
4 years ago
german77
ea089c012e
input_common: Handle errors on TAS scripts
4 years ago
german77
d05675242a
input_common: Fix udp motion not automapping to both sides
4 years ago
german77
72c8a94a6c
yuzu: Add controller hotkeys
4 years ago
german77
4b4af29f86
input_common: Use accelerometer data for mapping
4 years ago
vperus
11f4bf8a9a
[input_common] Move variable declaration closer to usage
MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD':
local variable is initialized but not referenced" which is treated as an
error.
Circumvent it by moving constexpr variable directly into body of lambda function.
4 years ago
Valeri
7f965172c5
input/SDL: Update SDL hints
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
4 years ago
Lioncash
e05d2a70b2
common/input: Avoid numerous large copies of CallbackStatus
CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.
Instead, we can pass the status by const reference to avoid all the
copying.
4 years ago
Lioncash
5e7e38ac72
input_poller: Add missing override specifiers
4 years ago
Lioncash
6497fbfa96
input_mapping: Amend specification of parameters
param tags are supposed to specify the parameter name without any
quoting.
Silences several -Wdocumentation warnings.
4 years ago
Lioncash
7783c0aaef
input_poller: Remove several unnecessary @param tags
Silences quite a bit of -Wdocumentation warnings, given the @param tag
is only intended to be used to identify function parameters, not what it
contains.
4 years ago
Lioncash
54ca48e8b7
tas_input: Avoid minor copies in Read/WriteCommandButtons()
We don't need to copy the whole pair
4 years ago
Lioncash
734fb180bb
tas_input: Remove unnecessary semicolon
Resolves a -Wextra-semi warning
4 years ago
Lioncash
ddda6ae776
tas_input: Execute clear() even if empty
clear() when empty is simply a no-op, so we can get rid of the check
here and let the stdlib do it for us.
4 years ago
Lioncash
db9320e754
tas_input: Remove unnecessary includes
Gets rid of indirect includes and includes only what the interface
needs.
4 years ago
Lioncash
26ef76213c
tas_input: std::move strings into vector
While we're in the same area, we can also avoid performing std::stoi in
a loop when it only needs to be performed once.
4 years ago
Lioncash
a515ede2af
tas_input: Use istringstream over stringstream
This is only using the input facilities, so we don't need to use the
fully-fleged stringstream.
4 years ago
Lioncash
6be730bdcd
tas_input: Use u8string_view instead of u8string
Same behavior, but without the potential for extra allocations.
4 years ago
Lioncash
37a8e2a67e
tas_input: Remove unused std::smatch variable
This also means we can get rid of the dependency on <regex>
4 years ago
Lioncash
d52ad96ce3
tas_input: Amend -Wdocumentation warnings
Parameters shouldn't have the colon by their name.
4 years ago
Lioncash
c126b0718c
tas_input: Make TasAxes enum an enum class
Prevents these values from potentially clashing with anything in other
headers.
4 years ago
Lioncash
e4de1783e1
input_engine: Fix typo in TriggerOnAxisChange() parameter name
4 years ago
Lioncash
a9d39b6895
input_engine: Simplify PreSet* family of functions
We can make use of try_emplace() to insert values only if they don't
already exist.
4 years ago
Lioncash
4d4a234476
input_engine: Avoid redundant map lookups
We can use iterators to avoid looking up into maps twice in the getter
functions.
At the same time we can also avoid copying the ControllerData structs,
since they're 264 bytes in size.
4 years ago
Lioncash
e51b852aee
input_engine: Remove left-over namespace qualifiers
These types are part of the InputCommon namespace.
4 years ago
Lioncash
e826e6715a
input_engine: Iterate by reference rather than by value where applicable
Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
4 years ago
Lioncash
755822ceec
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
4 years ago
Lioncash
a92dbec962
input_engine: std::move InputIdentifier in SetCallback()
Allows avoiding std::function allocations.
4 years ago
Lioncash
985599e485
input_engine: Pass LedStatus by const reference
Avoids copies where reasonably applicable
4 years ago
Lioncash
38f3442ea5
input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
4 years ago
Lioncash
2b92d22bda
input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
4 years ago
Lioncash
9a104e2b60
input_engine: Remove callback clearing in constructor
The callback map is a member variable, so this will always be empty on
initial construction.
4 years ago
Lioncash
479369db43
input_engine: Remove unnecessary semi-colons
Silences -Wextra-semi warnings
4 years ago
Lioncash
3c618a3306
input_engine: Remove unnecessary return
This is a void function, so it doesn't need this.
4 years ago
Narr the Reg
e4492a9a82
input_common: Fix error with thread name
4 years ago
vperus
660c6bec22
Revert of b01aa72
Caused worker_thread to be stuck in Stage1Completed state until job's destruction.
4 years ago
vperus
04fa990b0c
[input_common] Add completion test for CalibrationConfigurationJob
4 years ago
Narr the Reg
639402850a
input_common: Fully implement UDP controllers
4 years ago
german77
746c85b560
input_common: Move button names to the frontend
4 years ago
german77
c4760489a0
input_common: Fix SDL controller with inverted axis
4 years ago
german77
42949738f2
kraken: Address comments from review
Fix compiler bug
4 years ago
german77
f4e5f89e6f
core/hid: Improve accuary of mouse implementation
4 years ago
german77
654d76e79e
core/hid: Fully implement native mouse
4 years ago
german77
bca299e8e0
input_common: Allow keyboard to be backwards compatible
4 years ago
german77
b673857d7d
core/hid: Improve accuracy of the keyboard implementation
4 years ago
german77
c35af8d1c0
input_common: Fix motion from 3 axis
4 years ago
german77
157e0b85fd
core/hid: Prevent Emulated controller from flapping with multiple inputs devices
4 years ago
german77
136eb9c4c2
core/hid: Fully emulate motion from button
4 years ago
german77
77fa4d4bf6
second commit lion review
4 years ago
german77
730f078302
settings: Fix Debug controller type options
4 years ago