archshift
0144b8e1da
Change default gameListRootDir from "" to "."
Not much thought went into that one...
10 years ago
archshift
e516a5bc96
Gamelist: supply default settings for QSettings config
10 years ago
Lioncash
cee8df6ff0
core: Use unique_ptr for holding the interpreter instances
10 years ago
archshift
b3cfcf55ea
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
10 years ago
polaris-
a5ab8accc2
Handle changes pointed out in comments on PR
10 years ago
wwylele
6e57389172
change file path encoding to Local8bit()
to support non-latin characters
10 years ago
Pierre de La Morinerie
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Pierre de La Morinerie
22421528b7
citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
10 years ago
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
10 years ago
archshift
2ce2e05db0
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
Pierre de La Morinerie
ba5d0f594d
citra-qt: Fix mouse events coordinates on high-DPI screens
10 years ago
Pierre de La Morinerie
2f4a1e0d59
citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
10 years ago
Pierre de La Morinerie
513483f8d5
citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
10 years ago
polaris-
31dee93e84
Implement gdbstub
10 years ago
archshift
0fae76c741
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
797b91a449
Add menu item for selecting the game list folder
10 years ago
archshift
6e1bb58ee8
Initial implementation of a game list
10 years ago
archshift
f297a59985
Add helper function for creating a readable byte size string.
10 years ago
archshift
afd06675fa
Don't show render window until a game is started
10 years ago
LittleWhite
d06824809f
Fix for the refresh issue when no rendering is done
11 years ago
polaris-
5114d75647
Implement gdbstub
10 years ago
Kloen
541fc80240
citra-qt: Fix connect error on startup
10 years ago
Yuri Kunde Schlesner
1ed7f3e028
GSP: Implement command 0x05, used for flushing caches
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
10 years ago
Lioncash
07bfe0abbb
general: Replace 0 literals with nullptr where applicable
10 years ago
Lioncash
ec93d6e19a
graphics_breakpoints_p: Add missing override specifier
10 years ago
Lioncash
60b3fc01a2
General: Replace NULL and '0' usages with nullptr where applicable
10 years ago
Lioncash
abe5bb4019
citra_qt: Reorganize headers
10 years ago
Yuri Kunde Schlesner
3244b2b79e
citra-qt: Separate UI layout state in a separate section of the config
Closes #1113
10 years ago
Yuri Kunde Schlesner
06b3891c66
citra-qt: Trim recently used files list to size when insterting new item
Even though they weren't visible in the UI, old entries would never be
removed from the list and would be stored in the config file across
sessions.
10 years ago
Yuri Kunde Schlesner
2011f9a042
Shader Debugger: Allow editing of input vertex data
11 years ago
Yuri Kunde Schlesner
2bdf9ede91
Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
11 years ago
Yuri Kunde Schlesner
2c98275b51
Shader Debugger: Remove useless signal
11 years ago
Yuri Kunde Schlesner
f77dfb3966
Shader Debugger: Fix only first vertex attribute being loaded
11 years ago
Yuri Kunde Schlesner
c1beb2ce20
Shader Debugger: Fix freeze when double-clicking shader disassembly
11 years ago
Yuri Kunde Schlesner
2d195ba64e
Shader Debugger: Improve space efficiency of the layout
11 years ago
Yuri Kunde Schlesner
8540e02176
Shader Disassembly: Fix printing of jump offsets
11 years ago
Yuri Kunde Schlesner
3194f40e96
Shader Disassembly: Fix disassembly of IFU/CALLU instructions
11 years ago
Yuri Kunde Schlesner
bc3f57efd0
Shader Disassembly: Implement support for MAD/MADI
11 years ago
Yuri Kunde Schlesner
86d5461bcd
Shader Disassembly: Introduce variables to hold common subexpressions
11 years ago
Yuri Kunde Schlesner
ecbad494d9
Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
11 years ago
Yuri Kunde Schlesner
9431ee330a
Shader Disassembly: Cleanup code and improve output alignment
11 years ago
Kloen
a962c30df1
citra-qt: Use monospace font on Disassembler and ARM Registers
10 years ago
LittleWhite
86e29ac281
Stop emulation when render window is closed
10 years ago
Yuri Kunde Schlesner
cd817be922
citra-qt: Move system shutdown to run inside EmuThread
This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
10 years ago
Yuri Kunde Schlesner
68eb197494
Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
10 years ago
Lioncash
e7ebb9d36c
citra-qt: Add a missing header guard to util.h
11 years ago
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Yuri Kunde Schlesner
c7745408f7
citra-qt: Add helper function to get a monospace QFont
11 years ago
LittleWhite
adee93d784
Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
11 years ago