Morph
f2988ecabc
service: acc: Stub acc:u0 '160'
- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
4 years ago
ameerj
b275f2e475
core: Fix transitive include build errors
4 years ago
ameerj
7c4b6aab2e
core: Remove unused includes
4 years ago
Morph
cb09ea0f01
general: Remove MakeResult helpers
This is made obsolete by the presence of implicit constructors.
4 years ago
Morph
e4052a1dab
ns: language: Add BrazilianPortuguese to ApplicationLanguage
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
4 years ago
Billy Laws
2dbef58eeb
Fixup channel submit IOCTL syncpoint parameters
The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
4 years ago
ameerj
ef811c6425
settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
4 years ago
Feng Chen
de81571289
service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory ( #7184 )
4 years ago
Fernando Sahmkow
53cf91d151
NvHost/Core: Address Feedback.
4 years ago
FernandoS27
198c6ad0d7
Suspend temporally
4 years ago
FernandoS27
7dca0bc11d
NVHost_Ctrl: Force wait if the gpu falls behind too long.
4 years ago
Feng Chen
0ee2185c59
applets/web: Fallback to loader to get the manual romfs if none is found
4 years ago
Morph
7bb2dd75cd
service: Reduce header include overhead
4 years ago
ameerj
71e19153ef
nvflinger: Use jthread and stop_token for VSync thread
Avoids a destruction data race that may occur on the vsync thread
4 years ago
ameerj
6c0d902373
nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
4 years ago
ameerj
427bf76e62
gpu: Migrate implementation to the cpp file
4 years ago
Morph
2f5808b7ff
service: am: Make use of Exit to exit the currently running application
This also moves the call to the end to ensure services are properly destructed on exit.
4 years ago
Morph
fadcee14f8
service: Replace service event creation with ServiceContext::CreateEvent
The service context helps to manage all created events and allows us to close them upon destruction.
4 years ago
ameerj
579f4ea4bd
common/logging: Reduce scope of fmt include
4 years ago
ameerj
5daf3abe65
common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
4 years ago
Morph
e29f3b87f1
style: Remove extra space preceding the :: operator
4 years ago
Morph
4acec5283e
service: bcat: Remove BoxCat BCAT implementation
The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files.
This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
4 years ago
german77
bc4b4e3f56
service/es: Update to 13.0.0
4 years ago
german77
d780eab357
service/npns: Update to 13.0.0
4 years ago
german77
b0e83f949e
service/vi: Update to 13.0.0
4 years ago
german77
321c64a122
service/am: Update to 13.0.0
4 years ago
german77
d103e2daf9
service/audio: Update to 13.0.0
4 years ago
german77
e401c77351
service/hid: Update to 13.0.0
4 years ago
german77
4b5f0af3fd
service/btdrv: Update to 13.0.0
4 years ago
german77
f5b41068e6
service/usb: Update to 13.0.0
4 years ago
Morph
7dd7c54add
service: bsd: Stub Read
- Used by Diablo II: Resurrected
4 years ago
Morph
06f22c3d28
service: bsd: Implement Read
- Used by Diablo II: Resurrected
4 years ago
Lioncash
40314cc586
common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
4 years ago
MonsterDruide1
f078b15565
input_common/tas: Fallback to simple update
5 years ago
german77
c01a872c8e
config: Move TAS options to it's own menu
5 years ago
MonsterDruide1
4297d2fea2
core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
5 years ago
lat9nq
7bc07195c5
audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
4 years ago
lat9nq
17b0955f9a
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.
Required for Splatoon 2 LAN play.
4 years ago
Narr the Reg
b34b3efbb2
ngct: Stub Match
Needed for Cruis'n Blast
4 years ago
Morph
8d63ebcb64
vfs: Partially implement GetFileTimeStampRaw
Gets rid of homebrew warnings using this func
4 years ago
Morph
727f607e00
FS: Mark recursive CreateDirectory as inaccurate and temporary
4 years ago
german77
9bddcdac69
am: Implement GetNotificationStorageChannelEvent
4 years ago
german77
a7bbd37f81
hid: Stub SetTouchScreenConfiguration
4 years ago
Chloe
005b0e68db
Addressed issues
Co-authored-by: Mai M. <mathew1800@gmail.com>
4 years ago
Chloe Marcec
543081e4a1
Mark is_complete as atomic
4 years ago
Chloe Marcec
89958e27aa
Addressed issues
4 years ago
ameerj
9e2bf49677
nvflinger: Use external surface format for framebuffer creation
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.
Fixes homebrew using the wrong framebuffer format.
4 years ago
Chloe Marcec
9141816b10
address name shadowing with system
4 years ago
Chloe Marcec
4e2aa50cef
account: EnsureTokenIdCacheAsync
Closes #2547 , #6946
4 years ago
Chloe Marcec
0b891c9245
FS: Recursively create directories for CreateDirectory
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`
This allows the ultimate mod manager homebrew to at least boot
4 years ago