* Stubs for various acc:u0 funcs needed
* Stub for GetDesiredLanguage in IApplicationFunctions
* Add set service + stubs needed for games
* Fix formatting
* Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes
* Remove IProfile::Get(needs more research), fix IPC response sizes
* bsd: start stubbing bsd:u and sfdnsres
* bsd: stubbed RegisterClient
* bsd: attempt to get past socket()
* bsd: fix some wrong assumptions about IPC
* bsd: fix format specifiers
* bsd: stubbed Connect()
* bsd: stubbed SendTo()
* made requested changes
* sockets: respect alphabetical order at service installation
* run clang-format
* bsd: start stubbing bsd:u and sfdnsres
* bsd: stubbed RegisterClient
* bsd: attempt to get past socket()
* bsd: fix some wrong assumptions about IPC
* bsd: fix format specifiers
* bsd: stubbed Connect()
* bsd: stubbed SendTo()
* made requested changes
* sockets: respect alphabetical order at service installation
* run clang-format
* run clang-format (2)
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
The old "Interface" class had a few problems such as using free
functions (Which didn't allow you to write the service handler as if it
were a regular class.) which weren't very extensible. (Only received one
parameter with a pointer to the Interface object.)
The new ServiceFramework aims to solve these problems by working with
member functions and passing a generic context struct as parameter. This
struct can be extended in the future without having to update all
existing service implementations.