Tree:
c42c3561b8
2ndAdjustmentAndroid
2ndAdjustmentVulkan
2ndAdjustmentVulkanV3-STOP_FORCE_PUSHING_CAMILLE
2ndAdjustmentVulkanv2
2ndgpuopts
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
bcn-ternary-soft
bioshock
bump-httplib-minver
civa
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
drop-msvc
dynarmic
dynarmic-ppc64
eden-managarm
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
eds_changes1
eds_changes_phasewise
feat/android_kotlin_compose
feat/game_override
fix-friend-list-freeze
fix-grid-autoalign
fix-update-android
fix/discord-rpc
flatopsfixes23485
fs-try
gpuopts
kosmic_krisp
kosmickrisp
lanobu
lines
liz-dynarmic-macos-fbsd-port
liz-heaptrack-fix
lizize/fixcrashwehenimagesizeexceed
lizzie/adreno5-mali-driver-fix
lizzie/anv-cached-mesa-hack
lizzie/astc-mp4-improv
lizzie/bsdsockets-mod-fix
lizzie/bundleevil123
lizzie/civ7-y2k-dns-ban
lizzie/controller7547
lizzie/cpudetect1234
lizzie/demangle-cxxabi
lizzie/dynarmic-exclusive-fixups
lizzie/dynarmic-experiment-inline-matchers
lizzie/dynarmic-faster-xbyak
lizzie/edit-handheld-mode
lizzie/evil-f32-u32-format-fix
lizzie/evil-meow-meow
lizzie/fbsd-shm_create_largepage
lizzie/ffmpeg-d1d873c003
lizzie/fix-nvmap-handles
lizzie/fix-nvmap-handles-but-evil
lizzie/fixandroid7435683485
lizzie/forceattachements-at-all-times
lizzie/fs-msvc-succks
lizzie/fsfix12
lizzie/giudolyfix
lizzie/gutter-sw-blitter
lizzie/hleinlineremoveredundant
lizzie/inline-123
lizzie/inline-cmif-request
lizzie/inline-gpu-works1
lizzie/inlinecodecnvenc
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jit-addresschecks
lizzie/ltofix123
lizzie/macos-network-ifaces
lizzie/macos-vk-metal-fix-stype
lizzie/maxwell-dumb-tools
lizzie/mboverhead1
lizzie/mlp223
lizzie/multicore-macos-fix1
lizzie/nce-invalidate-split
lizzie/nce-port1123
lizzie/noexcept-dynarmic
lizzie/nx-tzdb-meowed
lizzie/powerunswizzle
lizzie/product-model-wawa
lizzie/readonly-listicons
lizzie/remove-disassembler-dynarmic
lizzie/remove-logging-thread
lizzie/remove-mlp-2-level
lizzie/restore-fcsm
lizzie/rework-ips
lizzie/sdsize-persiz
lizzie/settings-blocked-domains
lizzie/sgsr
lizzie/simplify-invalid-acc
lizzie/sm-AtmosphereHasService
lizzie/splay
lizzie/stable-shader-pools
lizzie/stuff-for-fun-but-evil
lizzie/stupid-socket-bullshit
lizzie/sysarchive7543
lizzie/tls-codegen123
lizzie/ulaunch-attempt1
lizzie/unaligned-attempt-2
lizzie/unity-build
lizzie/update-faq-link-wwa
lizzie/vk-ext-fault-info
lizzie/vkexperiments1-highp-fucked
lizzie/wallclock-remove-indirection1
lizzie/wstring-uni-123
lizzie/xbyak-force-bundled
lizzie/xcode-evil-shit-123
macroify-surface-stuffs
many/fix-tomodachi
master
memory_changes
mmap-fixews
mutliplayer-filter-better1
n64
nce_cpp
pipelinederivative
qcomopts2
qml-reorg
queries
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
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showcase
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15 Commits (c42c3561b8fc6c4523b416ab288c76c7911c2634)
| Author | SHA1 | Message | Date |
|---|---|---|---|
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36aacf62ad |
Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar
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5 years ago |
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c41451af75 |
yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters. |
5 years ago |
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bc38d4c81b |
yuzu qt: Restore const qualifiers
This addresses review comments. Co-authored-by: LC <mathew1800@gmail.com> |
5 years ago |
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cfb9bcbe42 |
yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it. |
5 years ago |
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065867e2c2
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common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only |
5 years ago |
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c1bad4357a |
yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself was never added. This adds a button and boolean that tells yuzu to save the configuration after applying settings, even if close/Cancel is pressed on the dialog. Changes after applying will not be saved when Cancel is pressed, though. |
5 years ago |
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ab2677f0a1 |
configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy. |
5 years ago |
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a4c6712a4b |
common: Move settings to common from core.
- Removes a dependency on core and input_common from common. |
5 years ago |
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5bc4eabe36 |
core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends. |
6 years ago |
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6f8a06bac5 |
patch_manager: Remove usages of the global system instance
With this, only 19 usages of the global system instance remain within the core library. We're almost there. |
6 years ago |
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57d89e291d |
input_profiles: Implement input profiles
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6 years ago |
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7aae6d6d2b |
core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through. |
6 years ago |
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63d23835ef
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configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit |
6 years ago |