41 Commits (c3a5f5930f5598cba8b44a6c8e15a34e4d4dec33)

Author SHA1 Message Date
crueter c3a5f5930f
Update fmt to allow for v11 12 months ago
Liam 2a0d707ce1 shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop 2 years ago
Liam d0c60605ab shader_recompiler: use default value for clip distances array 2 years ago
Liam 6697b665ca shader_recompiler: respect clip distance limits in indexed store 2 years ago
Ameer J d5d0d2cb0e spirv_emit_context: Fix BaseInstance for OGL spirv 2 years ago
Liam 9e9aed41be shader_recompiler: use float image operations on load/store when required 2 years ago
Liam fcfa8b680b shader_recompiler: use minimal clip distance array 2 years ago
Liam 94244437de shader_recompiler: ignore clip distances beyond driver support level 2 years ago
Ameer J 75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2 years ago
Liam 1e24d02434 emit_spirv: fix incorrect use of descriptor index in image atomics 3 years ago
liamwhite eb4ddb2868
shader_recompiler: skip sampler for buffer textures (#11435) 3 years ago
Liam ba4b65e4bc shader_recompiler: always declare image format for image buffers 3 years ago
Kelebek1 5da70f7197 Remove memory allocations in some hot paths 3 years ago
Billy Laws 158a1896ec Implement scaled vertex buffer format emulation 3 years ago
Kelebek1 b566c98258 Define SampleMask as an array 3 years ago
ameerj a63e17566a spirv: Fix TXQ with MSAA textures 3 years ago
Liam 76a4356e55 spirv: fix multisampled image fetch 3 years ago
Billy Laws 58fec43768 Run clang-format 3 years ago
Billy Laws 3f0985c7b0 shader_recompiler: SPIRV: Only enable int64 feature when supported 3 years ago
Billy Laws bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers 4 years ago
Fernando Sahmkow a0c697124c Video_core: Address feedback 3 years ago
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
Liam 77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 3 years ago
Liam 0d033e6b45 spirv_emit_context: add missing flat decoration 3 years ago
FengChen 60e0d4a177 shader: Implement miss attribute layer 3 years ago
FengChen a4472b5526 video_core: Fix few issues in Tess stage 3 years ago
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 4 years ago
FengChen b2a6dde438 video_code: support rectangle texture 4 years ago
Kelebek1 f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
Liam a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 4 years ago
Billy Laws dd862dff66 Include <bit> header when std::count{r,l}_zero is used 4 years ago
ameerj 574a2c4b77 shader_recompiler: Reduce unused includes 4 years ago
Liam 3009d0bd7d Address review comments 4 years ago
Liam e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 4 years ago
v1993 a943600019
shader_recompiler: fix potential OOB access 4 years ago
vonchenplus 6ebc972c2b Remove spirv handle legacy related code 4 years ago
ameerj f32b2bcd20 shader_recompiler: Adjust emit_context includes 4 years ago
ameerj 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 years ago
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 5 years ago
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 5 years ago
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 5 years ago
Feng Chen f2a4204245 Simply legacy attribute implement 4 years ago
vonchenplus 49f9a44235 Support gl_FogFragCoord attribute 4 years ago
vonchenplus 36c21ff6cb Support gl_BackSecondaryColor attribute 4 years ago
vonchenplus 92bebecf46 Support gl_FrontSecondaryColor attribute 4 years ago
vonchenplus b04c7b6343 Support gl_BackColor attribute 4 years ago
Feng Chen b1e655f898 Detail adjustment 5 years ago
Feng Chen bbc1800c1b Detail adjustment 5 years ago
Feng Chen e5ca733722 Re-implement get unused location 5 years ago