mailwl
c333f12eae
Services/nvdrv: add '/dev/nvhost-nvdec' device
8 years ago
Subv
9631ae2fa4
GPU: Implemented the R8 texture format (0x1D)
8 years ago
greggameplayer
4786f69570
add all the known TextureFormat ( #474 )
8 years ago
mailwl
3c612dea08
Service/BCAT: add module and services
8 years ago
Subv
110515404c
GPU: Implemented the A1B5G5R5 texture format (0x14)
8 years ago
David Marcec
003023a669
NvOsGetConfigU32 should return null instead of 0 for default output
8 years ago
bunnei
678ff27162
am: Stub IApplicationFunctions GetDisplayVersion.
8 years ago
bunnei
7bbda2a975
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
8 years ago
bunnei
502fc1c4b3
shader_bytecode: Implement other variants of FMNMX.
8 years ago
greggameplayer
4201782cea
Add & correct miscellaneous things ( #470 )
* add some InfoType
* correct OpenApplicationProxy cmd number
* add IDisplayController functions
* fix clang-format
* add more system languages
8 years ago
David
a89f219336
GetAudioRendererWorkBufferSize impl ( #465 )
* GetAudioRendererWorkBufferSize impl
Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!
* Naming conventions
* Removed unneeded placeholder
* lioncache changes
* fixed const
* switched to Common::AlignUp
8 years ago
Subv
8131e8cc3a
Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
8 years ago
David
7787653dad
Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE ( #463 )
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
8 years ago
Subv
91f05992e4
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
8 years ago
Subv
216d47b066
Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
8 years ago
mailwl
2fd168729a
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
Used in Nintendo Labo ToyCon 1&2
8 years ago
bunnei
cd93d74b16
yuzu_cmd: Fix project for latest msvc.
8 years ago
David Marcec
8ba0ecb303
Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
8 years ago
greggameplayer
90fa34e30c
Add & correct some error modules
8 years ago
greggameplayer
bace166b2b
change some functions
according to the changes made previously
8 years ago
greggameplayer
7f5e8a533a
correct placement and add size check
8 years ago
greggameplayer
c4f1216df1
Add ioctl commands with their params and size check
8 years ago
David
ccfff97269
Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE ( #440 )
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE
struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?
* IocGetWaitbase -> IocChannelGetWaitbaseCommand
* Added super late fixes
8 years ago
greggameplayer
f79c96c560
Correct audio command numbers & add or rename some functions ( #455 )
* Add unknown function at the number command 2
* correct audout:u commands numbers
* correct audrec:u cmd number & add Unknown function
* correct IAudioDevice command numbers
* correct codecctl cmd numbers & rename the 8 function
* correct place of unknown function & fix clang-format
8 years ago
Subv
12d6b53e60
Shaders: Implemented the FMNMX shader instruction.
8 years ago
Subv
fe463e2a1c
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
8 years ago
Subv
722736e4c9
GPU: Implemented the nvmap Free ioctl.
It releases a reference to an nvmap object
8 years ago
Subv
9abfc3df7b
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
8 years ago
greggameplayer
c97505ad44
Add and correct some Error Modules ( #444 )
* Add and correct some Error Modules
8 years ago
Subv
e3e8902d40
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.
8 years ago
Subv
8ce8160ce3
Kernel/Threads: Reschedule the proper core when operating on that core's threads.
8 years ago
Subv
8935ca8e11
SVC: Removed unused WaitSynchronization1 function
8 years ago
Subv
5647fa35ff
Qt/WaitTree: Display the callstack for each thread in the wait tree widget.
8 years ago
Subv
062b1fb17c
ShadersDecompiler: Added decoding for the PSETP instruction.
8 years ago
Subv
1a6aabdb1f
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
8 years ago
Subv
891762da58
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
8 years ago
Subv
fe167421d1
GLRenderer: Log the shader source code when program linking fails.
8 years ago
greggameplayer
357c048a07
rename fatal:u functions & add ThrowFatal
8 years ago
greggameplayer
72725e1599
Properly update fatal.h void name
8 years ago
greggameplayer
63735e7339
Properly rename fatal module functions
8 years ago
David Marcec
75bd5bf8be
Added RequestWithContext & ControlWithContext
8 years ago
Hexagon12
44797f150c
Updated nfp with more service names
8 years ago
David Marcec
3a41706e7f
More accurate GetTPCMasks impl
8 years ago
bunnei
6136866f8e
core: Add several missing docstrings.
8 years ago
bunnei
ce7d89cb0e
thread: Rename mask to affinity_masks.
8 years ago
bunnei
4b895995ab
core: Run all CPU cores separately, even in single-thread mode.
8 years ago
bunnei
d96be9b56b
thread: Support core change on ResumeFromWait and improve ChangeCore.
8 years ago
bunnei
eabfdfe4ec
scheduler: Protect scheduling functions with a global mutex.
8 years ago
bunnei
f006872017
wait_tree: Add ideal core and affinity mask.
8 years ago
bunnei
82bb8701ea
thread: Initialize ideal_core and mask members.
8 years ago