James Rowe
2d7a85f7af
Build: Automagically handle unicorn
On MSVC if unicorn isn't found, fallback to bundled unicorn
On everything else, fallback to building unicorn in externals
Also fixes loading unicorn in msvc
8 years ago
James Rowe
e026b66bbb
Build: Add unicorn as a submodule and build it if needed
Adds a cmake custom target that will build unicorn on first compile and
uses this in the build scripts as well. Updates Appveyor and Travis
build scripts to work with the new unicorn build, and updates the paths
to all of the different artifacts.
8 years ago
bunnei
6f904bb622
nso: Load subsdk4 if available.
8 years ago
bunnei
1a3b3e9100
pctl: Clang format.
8 years ago
bunnei
1148e2ce7b
pctl: GetService should return an IParentalControlService interface.
8 years ago
bunnei
5bc14ab0de
applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.
8 years ago
bunnei
8e2f62c6a5
settings: Fix button mappings array to have correct entries.
8 years ago
shinyquagsire23
1ea49442f9
hid: Bare-minimum sharedmem input
8 years ago
shinyquagsire23
bb1fcfac33
hid: Remove redundant HID prefix on structs/enums
8 years ago
shinyquagsire23
801d6c1b6f
settings: Screenshot button
8 years ago
shinyquagsire23
74aa14c9b4
settings: adjust button configs for Switch controllers
8 years ago
shinyquagsire23
e08c132175
hid: Add sharedmem structs
8 years ago
bsaleil
af1ca87be1
vi: Add IManagerDisplayService::CloseDisplay function
8 years ago
David Marcec
f3264dd78d
Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
8 years ago
bunnei
ebd613c2cc
renderer: Render previous frame when no new one is available.
8 years ago
bunnei
71eeab257f
lm: Fix IPC header for Initialize.
8 years ago
bunnei
7bedea73a8
time: Implement GetStandardUserSystemClock, GetCurrentTime.
8 years ago
bunnei
d81a984d4a
audio: Add files to CMake.
8 years ago
bunnei
2e8246a02c
hid: Remove unused registered_loggers.
8 years ago
bunnei
7a50d56d0e
audio: Stub out AudOutU::ListAudioOuts.
8 years ago
bunnei
f4a3d28224
hid: Implement IAppletResource::GetSharedMemoryHandle.
8 years ago
bunnei
22659afcd0
shared_memory: Minor fixes and cleanup.
8 years ago
bunnei
974362bc12
svc: Implement svcMapSharedMemory.
8 years ago
bunnei
bd58c5470c
kernel: Increase default stack size to 64K.
8 years ago
Thog
06e288cea0
Add missing FileType declarations in GuessFromExtension and GetFileTypeString
8 years ago
MerryMage
668e5452fa
Update dynarmic to bc73004
bc73004 a64_merge_interpret_blocks: Remove debug output
4e656ed tests/A64: Randomize PSTATE.<NZCV>
fd9530b A64: Optimization: Merge interpret blocks
3c9eb04 testenv: Use format constants
324f3fc tests/A64: Unicorn interface fixes
98ecbe7 tests/A64: Fuzz against unicorn
b1d38e7 tests/A64: Move TestEnvironment to own header
5218ad9 A64/data_processing_pcrel: bug: ADR{,P} instructions sign extend their immediate
b1a8c39 A64/data_processing_addsub: bug: {ADD,SUB}S (extended register) instructions write to ZR when d = 31
64827fb a64_emit_x64: bug: A64CallSupervisor trampled callee-save registers
1bfa04d emit_x64: bug: OP m/r64, imm32 form instructions sign-extend their immediate on x64
edadeea A64 inferface: Use two argument static_assert
9ab1304 A64: Add ExceptionRaised IR instruction
6843eed Update readme
7438d07 A64/translate: Add TranslateSingleInstruction function
8 years ago
MerryMage
e86bdb1601
Fix build on macOS and linux
8 years ago
bunnei
17af2937fe
arm_unicorn: Log unmapped memory access address.
8 years ago
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
8 years ago
James Rowe
70e65ee63a
Remove settings issues in sdl and fix a few files that broke in mingw
8 years ago
James Rowe
18ca3ca751
Removing unused settings and yuzu rebranding
8 years ago
James Rowe
389979018c
Remove gpu debugger and get yuzu qt to compile
8 years ago
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
8 years ago
bunnei
8e51c61dbc
core: Gut out cryptop, since it doesn't compile with C++17.
8 years ago
MerryMage
b628192bf2
configuration: Add cpu_core configuration option
8 years ago
MerryMage
d2fbc78320
arm_dynarmic: Implement core
8 years ago
bunnei
056f987bcd
core: Include <algorithm> where used.
8 years ago
bunnei
94ad97def0
nv: Fix more broken asserts.
8 years ago
bunnei
ac2feaf5fb
nvdisp_disp0: Fix broken assert.
8 years ago
bunnei
039fc7f985
core: Fix recent GCC build breaks.
8 years ago
bunnei
97ef21e166
svc: Implement GetSystemTick.
8 years ago
bunnei
305035b503
nvdisp_disp0: Call SwapBuffers to render framebuffer.
8 years ago
bunnei
292135a3b7
CMakeLists: Add framebuffer_layout.cpp.
8 years ago
bunnei
482cf8a005
frontend: Update for undocked Switch screen layout.
8 years ago
Subv
1ca800ccee
NV: Move the nv device nodes to their own directory and namespace.
8 years ago
Subv
977ce4abbc
VI: Use a Pulse event instead of OneShot for the vblank events.
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
8 years ago
bunnei
7e0ff43da0
vi: Use new CoreTiming::EventType
8 years ago
Subv
34ae2ec644
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
8 years ago
Subv
e21fbd9ae5
NV: Determine what buffer to draw for each layer of each display.
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.
Drawing actual pixels is still not implemented.
8 years ago
Subv
404149e475
NV: Signal all display's vsync event 60 times per second.
8 years ago