Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
Fixes #1960 .
9 years ago
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
Also minor style changes
9 years ago
James Rowe
2b1654ad9b
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
10 years ago
Jan Beich
2240cb2eb0
build: add default install for DragonFly, Solaris, etc.
9 years ago
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
9 years ago
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
9 years ago
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
9 years ago
bunnei
14085ec670
core: Add configuration option for CPU JIT.
9 years ago
MerryMage
dc3f6a34f8
configure_audio: User-configuratble option to enable/disable audio stretching
9 years ago
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
9 years ago
bunnei
7b4dcacbb2
citra: Default to HW renderer.
9 years ago
Emmanuel Gil Peyrot
a251b323a0
SDL2: Add forgotten default config changes from 7129611e65.
10 years ago
LFsWang
f9e3824820
Fix boot_filename encode on Windows
10 years ago
bunnei
c106f71beb
New3DS: Minor style cleanup to #1520 .
10 years ago
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
10 years ago
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
10 years ago
wwylele
416faa20d1
implement circle pad modifier
10 years ago
wwylele
03631f9b8f
Refactor input subsystem
10 years ago
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
10 years ago
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
10 years ago
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
10 years ago
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
10 years ago
Sam Spilsbury
df81fa11fc
CMakeLists: Use imported version of Threads::Threads
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
10 years ago
Sam Spilsbury
d051bd3032
CMakeLists: Use CMAKE_THREAD_LIBS_INIT
10 years ago
tfarley
e46d086189
Config: Add scaled resolution option
10 years ago
JamePeng
7129611e65
Implement CheckNew3DS and CheckNew3DSApp
Append an item[is_new3ds] to config file[System] group
Implement APT::SetNSStateField,it will update the unknown NS_state_field
10 years ago
Emmanuel Gil Peyrot
164c15f911
SDL2 Frontend: Use argv[0], add a --version, and reorder options.
10 years ago
Jannik Vogel
997af88ec6
Use Settings::Apply in SDL frontend
10 years ago
polaris-
64ec5ac356
Default to settings from ini for gdbstub
10 years ago
polaris-
44d746fc92
Adopted WinterMute's gdbstub changes
This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
10 years ago
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
10 years ago
MerryMage
317e795d35
citra: Shutdown cleanly if ROM load fails
10 years ago
bunnei
69a38e7b54
SDL2: Explicitly use RGB8 color buffer.
10 years ago
MerryMage
48366b1071
Config: Use unique_ptr instead of raw pointer
10 years ago
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
10 years ago
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
10 years ago
polaris-
a5ab8accc2
Handle changes pointed out in comments on PR
10 years ago
polaris-
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
10 years ago
polaris-
31dee93e84
Implement gdbstub
10 years ago
polaris-
5114d75647
Implement gdbstub
10 years ago
Yuri Kunde Schlesner
078969bdd0
CMake: Add option to download Qt and GLFW binaries over HTTP
10 years ago
Yuri Kunde Schlesner
68eb197494
Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
10 years ago
Yuri Kunde Schlesner
a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
10 years ago
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
11 years ago
bunnei
ddbeebb887
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
11 years ago
James Rowe
1bc7829ee9
Move input values into an array
11 years ago