1536 Commits (c0af42d6eb7dbe7879f555aa9a415faee4c3d6d1)

Author SHA1 Message Date
David Marcec b96010bfa9 added braces for conditions 8 years ago
David Marcec 6d1e30e041 fix the attrib format for ints 8 years ago
Lioncash 3b678b9e8e gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() 8 years ago
Lioncash dde5dce736 gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() 8 years ago
Lioncash 2665457f4a renderer_base: Make Rasterizer() return the rasterizer by reference 8 years ago
Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable 8 years ago
Lioncash b4e050e6c4 video_core: Remove unimplemented Start() function prototype 8 years ago
Lioncash b45e5c2399 gl_shader_decompiler: Remove unused variable in GenerateDeclarations() 8 years ago
Lioncash 555d76d065 gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function 8 years ago
greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Lioncash 6b32e24161 gl_state: Make texture_units a std::array 8 years ago
Lioncash d92e8ab062 gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() 8 years ago
Lioncash 0f2ac928f2 video_core: Make global EmuWindow instance part of the base renderer class 8 years ago
Unknown 0d8fcab136 Implement R32_FLOAT RenderTargetFormat 8 years ago
Subv 8191273a3d MacroInterpreter: Avoid left shifting negative values. 8 years ago
Subv f85cff0f48 GPU: Allow using R16F as a render target format. 8 years ago
Unknown 4672a01cbf Implement R16_G16 8 years ago
Subv c5b838aeef GPU: Use the right texture format for sRGBA framebuffers. 8 years ago
Subv ee8123bf13 GPU: Allow the use of Z24S8 as a texture format. 8 years ago
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv f747a7e35d GPU: Allow using Z32 as a texture format. 8 years ago
Subv 4f574201ea GPU: Allow the usage of R8 as a render target format. 8 years ago
Subv 8f2c4191ab GPU: Remove the assert that required the CODE_ADDRESS to be 0. 8 years ago
Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 8 years ago
Lioncash 0162f8b3a7 gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers() 8 years ago
Lioncash 16139ed53b gl_rasterizer: Use std::string_view instead of std::string when checking for extensions 8 years ago
Lioncash b5eb3905cd gl_rasterizer: Use in-class member initializers where applicable 8 years ago
Lioncash bf608f125e video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot() 8 years ago
Lioncash d71e19fd75 video_core/memory_manager: Avoid repeated unnecessary page slot lookups 8 years ago
bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 8 years ago
bunnei 6b3e54621f maxwell_to_gl: Implement Texture::WrapMode::Border. 8 years ago
Subv ccc42702b5 GPU: Implement texture format R32F. 8 years ago
bunnei 2ff86f5765 maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. 8 years ago
Lioncash 33e2033af5 gl_shader_decompiler: Correct return value of WriteTexsInstruction() 8 years ago
bunnei 9505283989 gl_shader_decompiler: Implement shader instruction TLDS. 8 years ago
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
bunnei 3a19c1098d gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. 8 years ago
bunnei bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
bunnei 89db8c2171 gl_rasterizer_cache: Add missing log statements. 8 years ago
bunnei c4322ce87e gl_shader_decompiler: Print instruction value in shader comments. 8 years ago
bunnei 81aa02424b gl_shader_decompiler: Check if SetRegister result is ZeroIndex. 8 years ago
Lioncash 3b88ce3dcb gl_shader_decompiler: Simplify GetCommonDeclarations() 8 years ago
Lioncash 0797657bc0 gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine() 8 years ago
bunnei 148a5bef7e shader_bytecode: Implement other TEXS masks. 8 years ago
bunnei f5a2944ab6 gl_shader_decompiler: Remove unused state tracking and minor cleanup. 8 years ago
bunnei c43eaa94f3 gl_shader_decompiler: Implement SEL instruction. 8 years ago
bunnei 63fbf9a7d3 gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. 8 years ago
bunnei 4301f0b539 gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. 8 years ago
bunnei cd47391c2d gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. 8 years ago
bunnei d8c60029d6 gl_rasterizer: Use zeta_enable register to enable depth buffer. 8 years ago