ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
4 years ago
ReinUsesLisp
4a512d6827
gl_rasterizer: Properly scale viewports and scissors
4 years ago
ameerj
05d98d9bbf
gl_texture_cache: Fix multi layered texture Scale
4 years ago
ameerj
b6060873ce
gl_compute_pipeline: Add downscale factor to shader uniforms
4 years ago
ameerj
9bc7b04ca5
gl_rasterizer: Fix rescale dirty state checking
4 years ago
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
4 years ago
ReinUsesLisp
2182d25750
texture_cache: Fix blacklists on compute
4 years ago
ReinUsesLisp
56ccda1d99
texture_cache: Simplify image view queries and blacklisting
4 years ago
Fernando Sahmkow
48d81506a3
Vulkan: Fix downscaling Blit.
4 years ago
Fernando Sahmkow
07c564f38b
Texture Cache: Implement Rating System.
4 years ago
Fernando Sahmkow
cee7eba64e
OpenGL: set linear mag filter when blitting a downscaled image.
4 years ago
Fernando Sahmkow
117f8ee7a4
Vulkan: Fix AA when rescaling.
4 years ago
Fernando Sahmkow
0e8cf38f39
Texture Cache: Implement Blacklisting.
4 years ago
Morph
138d9d7eff
main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
4 years ago
ReinUsesLisp
d2388dd0d0
vulkan: Implement rescaling shader patching
4 years ago
ReinUsesLisp
dc72d4d4f5
vk_texture_cache: Properly scale blit source images
4 years ago
ReinUsesLisp
baf0993d5c
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
4 years ago
ReinUsesLisp
6f3a41abe2
opengl: Use Shader::NumDescriptors when possible
4 years ago
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
4 years ago
ReinUsesLisp
01379c5e3c
shader/rescaling_pass: Patch more instructions
4 years ago
ReinUsesLisp
c15332c44f
shader: Add IsTextureScaled opcode
4 years ago
ReinUsesLisp
74efa57c1b
texture_cache: Add image getters
4 years ago
ReinUsesLisp
c892359d1b
shader: Add copy constructor to instructions
4 years ago
ReinUsesLisp
95761cc6a7
shader: Add integer division opcodes
4 years ago
ReinUsesLisp
43aa695a04
common/settings: Remove unused scaling options
4 years ago
ReinUsesLisp
e580299467
shader: Fix rescaling pass
5 years ago
ameerj
fad2c92a39
gl_texture_cache: Simplify rescaling
5 years ago
ameerj
d5143c83a9
texture_cache: Fix typo in aliased image rescaling
5 years ago
ReinUsesLisp
0fb4b84383
vk_texture_cache: Simplify and optimize scaling blits
5 years ago
ReinUsesLisp
520c4a44f6
vk_texture_cache: Fix scaling blit validation errors
5 years ago
ReinUsesLisp
1672e9ba09
shader: Fix resolution scaling pass
5 years ago
ReinUsesLisp
fb924ea85c
shader: Add resolution down factor opcode
5 years ago
ameerj
fddf372c68
gl_texture_cache: Implement ScaleDown
5 years ago
ameerj
0a6c895af7
gl_texture_cache: Rescale fixes for multi-layered textures
5 years ago
Fernando Sahmkow
dfc65cd0a3
Texture Cache: Implement Rescaling on Aliases and Blits.
5 years ago
ReinUsesLisp
d464b122d5
Fix blits with mips
5 years ago
ReinUsesLisp
973f8f1d08
Fix blits
5 years ago
ameerj
de66a69ed4
renderer_gl: Resolution scaling fixes
5 years ago
Fernando Sahmkow
8704c93913
TextureCache: Fix rescaling of ImageCopies
5 years ago
Fernando Sahmkow
778700ff9d
TextureCache: Modify Viewports/Scissors according to Rescale.
5 years ago
Fernando Sahmkow
71ca84d829
Settings: eliminate rescaling_factor.
5 years ago
Fernando Sahmkow
84f2aea896
Texture Cache: More rescaling fixes.
5 years ago
ameerj
10e5065a5c
gl_texture_cache: WIP texture rescale
5 years ago
Fernando Sahmkow
ba18047e8d
Texture Cache: Implement Vulkan UpScaling & DownScaling
5 years ago
Fernando Sahmkow
360e897ccd
ShaderDecompiler: Add initial support for rescaling.
5 years ago
Fernando Sahmkow
37ef9c9130
Settings: Add resolution scaling to settings.
5 years ago
Fernando Sahmkow
22f4b290b6
VideoCore: Initial Setup for the Resolution Scaler.
5 years ago
Matías Locatti
ffb79afd29
Replace keys error pop up
Fight me.
4 years ago
Fernando S
720970c4c1
Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
4 years ago
Romain Failliot
2e5866147e
Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.
In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.
I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
4 years ago