Morph
3e49eac2de
kernel: Add missing <functional> include
4 years ago
Morph
b529f4b6b7
file_sys/kernel_executable: Add missing <string> include
4 years ago
Morph
84b969a442
codec: Add missing <string_view> include
4 years ago
Morph
c4801b0599
common_funcs: Replace <algorithm> with <iterator>
4 years ago
Morph
c0ff1dce0b
common: Move error handling to error.cpp/h
This allows us to avoid implicitly including <string> every time common_funcs.h is included.
4 years ago
german77
a36409ff16
am: Implement GetNotificationStorageChannelEvent
4 years ago
german77
9847b58137
hid: Stub SetTouchScreenConfiguration
4 years ago
german77
0cea589993
input_common: Enable steam controllers and 8 player support
4 years ago
Morph
e92bc1f091
api_version: Update and add AtmosphereTargetFirmware
4 years ago
Chloe
82fca3ab45
Addressed issues
Co-authored-by: Mai M. <mathew1800@gmail.com>
4 years ago
Chloe Marcec
398b0ce799
Mark is_complete as atomic
4 years ago
Chloe Marcec
dd526c8bf5
Addressed issues
4 years ago
Feng Chen
63aba30181
Detail adjustment
4 years ago
Feng Chen
38b28f1c4d
Detail adjustment
4 years ago
Feng Chen
3948edde71
Re-implement get unused location
4 years ago
Feng Chen
bd94ea2f5a
Move attribute related definitions to spirv anonymous namespace
4 years ago
german77
94028da35e
input_common: Add alternative string for joycons
4 years ago
ameerj
3e19187560
nvflinger: Use external surface format for framebuffer creation
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.
Fixes homebrew using the wrong framebuffer format.
4 years ago
Feng Chen
63acf10871
Fix blend equation enum error
4 years ago
Moonlacer
76c8fdfc78
Second part of Golden's PR
4 years ago
Matías Locatti
c80d8c9d11
Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
4 years ago
Chloe Marcec
0b8d28b62a
address name shadowing with system
4 years ago
Chloe Marcec
e27cb5526b
account: EnsureTokenIdCacheAsync
Closes #2547 , #6946
4 years ago
Chloe Marcec
2cf086d244
FS: Recursively create directories for CreateDirectory
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`
This allows the ultimate mod manager homebrew to at least boot
4 years ago
Feng Chen
dc8967ebcd
Dynamic get unused location
4 years ago
Feng Chen
1aaa6a353b
Implement intput and output fixed fnc textures
4 years ago
bunnei
b690071dd5
core: hle: service: buffer_queue: Improve management of KEvent.
4 years ago
bunnei
a1a415914d
core: hle: service: nvflinger/vi: Improve management of KEvent.
4 years ago
bunnei
14d3f114a5
core: cpu_manager: Use jthread.
4 years ago
Feng Chen
49c66fa4e9
Rename parameters
4 years ago
Feng Chen
b3e5a2f75d
Fix create GraphicsPipelines crash
4 years ago
ameerj
f22d524c39
renderer_vulkan: Wait on present semaphore at queue submit
The present semaphore is being signalled by the call to acquire the
swapchain image. This semaphore is meant to be waited on when rendering
to the swapchain image. Currently it is waited on when presenting, but
moving its usage to be waited on in the command buffer submission allows
for proper usage of this semaphore.
Fixes the device lost when launching titles on the Intel Linux Mesa driver.
4 years ago
Feng Chen
a1c9039eae
Add input/output location
4 years ago
german77
fab34850ae
common/logging: Add missing include
4 years ago
ameerj
668d936dd2
emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
4 years ago
ameerj
9302524b8c
emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
4 years ago
ameerj
c7568d61d2
emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
4 years ago
ameerj
1bb5fb7e26
emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
4 years ago
Feng Chen
b86a4caa20
Add colorfront and txtcoord support
4 years ago
ameerj
8485bb3dcb
structured_control_flow: Skip reordering nested demote branches.
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
4 years ago
ameerj
e9a8e011f6
structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
4 years ago
Fernando Sahmkow
133f72c3f4
Garbage Collection: Make it more agressive on high priority mode.
4 years ago
Fernando Sahmkow
129bcd1b85
Garbage Collection: Adress Feedback.
4 years ago
ameerj
584fc3cb71
vulkan_device: Enable VK_KHR_swapchain_mutable_format if available
Silences validation errors when creating sRGB image views of linear swapchain images
4 years ago
ameerj
cc38b85948
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
Fixes broken sRGB when presenting from a secondary GPU.
4 years ago
Fernando Sahmkow
9a785765d8
Garbage Collection: enable as default, eliminate option.
4 years ago
Fernando Sahmkow
7d22f79cf0
VideoCore: Rework Garbage Collection.
4 years ago
ameerj
8c687b3a91
structured_control_flow: Add DemoteCombinationPass
Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program.
Fixes "wireframe" issue in Pokemon SwSh on some drivers
4 years ago
german77
b036d9df7d
ngct: Stub NGCT:U service
4 years ago
Morph
88fa692ae6
Revert "logging: Display backtrace on crash"
4 years ago