Zach Hilman
25c07217cf
qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
7 years ago
Zach Hilman
2ec994c396
qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
7 years ago
Zach Hilman
558777d83f
qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
7 years ago
Zach Hilman
b43b2d857f
configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
7 years ago
Zach Hilman
8e4125d25f
hid/npad: Update NPad to use player controller bindings and type
7 years ago
Zach Hilman
651d96479a
hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
7 years ago
Zach Hilman
1abee80ce3
hid: Add controller bindings for Mouse controller
7 years ago
Zach Hilman
701c23ec92
hid: Add keyboard bindings for Keyboard controller
7 years ago
Zach Hilman
ba768cfdc7
hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
7 years ago
Zach Hilman
288dfe1ba5
yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
7 years ago
Zach Hilman
d0c4137dc1
yuzu_cmd/config: Add config deserialization for multiplayer
7 years ago
Zach Hilman
bcbd6015f3
settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
7 years ago
Zach Hilman
8cfe1e015d
settings: Add Native type for keyboard
7 years ago
Zach Hilman
b75d8cbc89
settings: Add Native type for mouse buttons
7 years ago
David Marcec
d59c9bc684
Added missing start/end touch attributes to touchscreen
7 years ago
David Marcec
a15c3d6b27
Added debugpad skeleton
7 years ago
David Marcec
8ed0216784
Added controller helper funcs
7 years ago
David Marcec
2c23ad1189
Changed polling rate of hid and Right joycon rotation
7 years ago
David Marcec
7a38294b38
Left joycon rotation button remapping
7 years ago
David Marcec
086c24e4ed
Added automatic npad switch based on supported stylesets
7 years ago
David Marcec
e9cf16c9ac
Added multi-input support and controller assignment at any port
7 years ago
David Marcec
1f4564eef3
Removed hard coded values for width and height
7 years ago
Zach Hilman
74cf9c3aa3
software_keyboard: Check for UTF-8 config flag
7 years ago
Frederic L
d2dd9cfc1d
Eliminated unnessessary memory allocation and copy ( #1702 )
7 years ago
Schplee
99d028e51f
Correctly sets default system language for yuzu-CLI ( #1727 )
* Correctly sets default system language for yuzu-CLI
A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.
* fix clang issue
deleted whitespace
7 years ago
ReinUsesLisp
b39ae68211
gl_rasterizer: Remove default clip distance
7 years ago
Tobias
66be135276
svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
7 years ago
Zach Hilman
945fdd9361
software_keyboard: Add max and current length display to dialog
7 years ago
Zach Hilman
b9c0661453
software_keyboard: Push all data over all channels on dialog completion
7 years ago
Zach Hilman
6874ed4531
applet: Use std::queue instead of std::vector for storage stack
7 years ago
Zach Hilman
948e1b2f42
applet: Add operation completed callback
7 years ago
Zach Hilman
b9caffe103
software_keyboard: Push buffer size to offset 0x4 in output data
7 years ago
Zach Hilman
f0d2246b6a
software_keyboard: Make GetText asynchronous
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7 years ago
Zach Hilman
04bc2fafbc
am: Allow applets to push multiple and different channels of data
7 years ago
Zach Hilman
57a051a767
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
7 years ago
Zach Hilman
27ebe123e9
am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
7 years ago
Zach Hilman
efced53d38
am: Deglobalize software keyboard applet
7 years ago
Zach Hilman
b9c5a8bcf6
qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
7 years ago
Zach Hilman
3a5f620041
am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
7 years ago
Zach Hilman
56c85c996a
qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
7 years ago
Zach Hilman
60514e230c
am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
7 years ago
Zach Hilman
25b03a89ce
frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
7 years ago
Zach Hilman
a9fbd4ad68
am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
7 years ago
Zach Hilman
b1fd8313f8
am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
7 years ago
Zach Hilman
df4573e786
am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
7 years ago
Zach Hilman
c5e0ab1a79
am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
7 years ago
Zach Hilman
5fe3583762
am: Move AM::IStorage to header
Needs to be accessible by applet files.
7 years ago
Zach Hilman
1ebdafe073
am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
7 years ago
Zach Hilman
7ee51622c4
am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
7 years ago
Zach Hilman
83aa10f58f
string_util: Implement buffer to UTF-16 string helper function
Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
7 years ago