CamilleLaVey
bb0e64caf5
Revert "[engines, maxwell] Added GetDirtyFlagsForMethod"
4 weeks ago
CamilleLaVey
beb14338dc
Revert "quick fix"
4 weeks ago
CamilleLaVey
a03106e51b
quick fix
4 weeks ago
CamilleLaVey
28c0c8caef
Revert "quickie fix"
4 weeks ago
CamilleLaVey
66bef4fc83
quickie fix
4 weeks ago
CamilleLaVey
f4048233ef
[engines, maxwell] Added GetDirtyFlagsForMethod
4 weeks ago
CamilleLaVey
3e58acc314
[engines, maxwell] Guard for flags on extended register dirty tracking table
4 weeks ago
CamilleLaVey
6085555c2b
[engines, maxwell] Extended table for the register dirty tracking
4 weeks ago
CamilleLaVey
463458a675
[engines, maxwell] Pre-allocate macro vectors
4 weeks ago
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
5 months ago
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
5 months ago
FearlessTobi
4d55e58ee4
scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2 years ago
Fernando Sahmkow
241c64e43b
Core: Eliminate core/memory dependancies.
2 years ago
Ameer J
d5b1a5f27d
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2 years ago
Fernando Sahmkow
6bf827f4e9
Buffer Cache: Eliminate clears on Indirect buffers
2 years ago
Fernando Sahmkow
170c82ae7f
Query Cache: Fix guest side sample counting
3 years ago
Fernando Sahmkow
93cd3d8efd
Query Cache: address issues
3 years ago
Fernando Sahmkow
5ea12207f3
Query Cachge: Fully rework Vulkan's query cache
3 years ago
Fernando Sahmkow
a571250875
Maxwell3D: Improve Index buffer size estimation.
2 years ago
Kelebek1
42638691b5
Use spans over guest memory where possible instead of copying data.
3 years ago
bunnei
ac32fd08e9
android: video_core: Disable some problematic things on GPU Normal.
3 years ago
Fernando Sahmkow
3595172637
Maxwell3D: only update parameters on High
3 years ago
Liam
b84bab419c
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Kelebek1
2d86d111fa
Reimplement the invalidate_texture_data_cache register
3 years ago
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
arades79
adcef452e0
add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
Kelebek1
1b8f2ddbe7
Demote maxwell3d Firmware4 call log to debug
3 years ago
Fernando Sahmkow
8eafb91af0
video_core: Cache GPU internal writes.
3 years ago
Feng Chen
79268b94de
video_core: Implement maxwell3d draw texture method
3 years ago
Fernando Sahmkow
1fdf24a081
Video_core: Address feedback
3 years ago
Fernando Sahmkow
ea140a70fa
Rasterizer: Setup skeleton for Host Conditional rendering
3 years ago
Fernando Sahmkow
67a706d812
Vulkan: Implement Dynamic State 3
3 years ago
Fernando Sahmkow
af68dc011b
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
3 years ago
Fernando Sahmkow
4bf1ee5bdc
DMAPusher: Improve collection of non executing methods
3 years ago
Fernando Sahmkow
d2643a61c3
Revert Buffer cache changes and setup additional macros.
3 years ago
Fernando Sahmkow
12a76465b9
MacroHLE: Reduce massive calculations on sizing estimation.
3 years ago
Fernando Sahmkow
7842543573
MacroHLE: Add HLE replacement for base vertex and base instance.
3 years ago
Fernando Sahmkow
209ce46a9f
MacroHLE: Add Index Buffer size estimation.
3 years ago
Fernando Sahmkow
b4fcb0b2b2
MacroHLE: Refactor MacroHLE system.
4 years ago
Fernando Sahmkow
b5b0ec9429
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
4 years ago
Feng Chen
ad05d9fe1e
video_core: Implement maxwell3d draw manager and split draw logic
3 years ago
Feng Chen
f7e82d2fd6
video_core: Fine tuning the index drawing judgment logic
3 years ago
Kelebek1
bb10e5e6eb
Respect render mode override
3 years ago
Lioncash
0d9c723df4
engines: Remove unnecessary casts
In a few cases we have some casts that can be trivially removed.
3 years ago
Fernando Sahmkow
b3708b0a5b
GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
3 years ago
FengChen
607a965c57
video_core: Optimize maxwell drawing trigger mechanism
3 years ago
Liam
e219606128
maxwell3d: full HLE for multi-layer clears
3 years ago
Kelebek1
a5b76126e1
Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg
3 years ago
FengChen
3e0cc4fd75
video_core: Fix drawing trigger mechanism regression
3 years ago
FengChen
2636c9f876
video_core: Fix drawing trigger mechanism regression
3 years ago