ReinUsesLisp
b725db8709
shader: Fixup SPIR-V emit header namespaces
5 years ago
ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
5 years ago
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
5 years ago
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
5 years ago
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
5 years ago
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
5 years ago
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
5 years ago
FernandoS27
080857b60e
shader: Add coarse derivatives
5 years ago
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
5 years ago
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
5 years ago
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
5 years ago
ReinUsesLisp
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
5 years ago
ReinUsesLisp
80940b1706
shader: Implement SampleMask
5 years ago
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
5 years ago
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
5 years ago
ReinUsesLisp
fa75b9b062
spirv: Rework storage buffers and shader memory
5 years ago
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
5 years ago
ReinUsesLisp
a6cef71cc0
shader: Implement OUT
5 years ago
ReinUsesLisp
2ed80f6b1e
shader: Implement LOP CC
5 years ago
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
5 years ago
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
5 years ago
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
5 years ago
FernandoS27
1d51803169
shader: Implement indexed attributes
5 years ago
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
5 years ago
ReinUsesLisp
fc93bc2abd
shader: Implement BAR and fix memory barriers
5 years ago
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
5 years ago
FernandoS27
baec84247f
shader: Address Feedback
5 years ago
FernandoS27
45d547af11
shader: Implement SR_LaneId
5 years ago
FernandoS27
655f7a570a
shader: Implement MEMBAR
5 years ago
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
5 years ago
FernandoS27
d5bfc63088
shader: Implement ImageGradient
5 years ago
FernandoS27
613b48c4a2
shader,spirv: Implement ImageQueryLod.
5 years ago
ameerj
6c51f49632
shader: Implement FSWZADD
5 years ago
FernandoS27
34aba9627a
shader: Implement BRX
5 years ago
ameerj
73af0d2e0d
shader: Implement I2I CC
5 years ago
ameerj
dbc1e5cde7
shader: Implement I2I SAT
5 years ago
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ReinUsesLisp
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
5 years ago
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
5 years ago
ReinUsesLisp
d9c5bd9509
shader: Refactor PTP and other minor changes
5 years ago
FernandoS27
b5db38f50e
shader: Add IR opcode for ImageFetch
5 years ago
FernandoS27
742d11c2ad
shader: Implement TLD4.PTP
5 years ago
FernandoS27
c7c518e280
shader: Implement TLD4 and TLD4_B
5 years ago
ameerj
32c5483beb
shader: Implement SHFL
5 years ago
FernandoS27
8cb9443cb9
shader: Fix F2I
5 years ago
ReinUsesLisp
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
5 years ago
ameerj
3d07cef009
shader: Implement VOTE
5 years ago
ameerj
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
5 years ago
ReinUsesLisp
a77e764726
shader: Add support for fp16 comparisons and misc fixes
5 years ago