bunnei
b5f3e7951b
memory: Fix typo in RasterizerFlushVirtualRegion.
8 years ago
bunnei
b36b627d4d
RasterizerCacheOpenGL: FlushAll should flush full memory region.
8 years ago
bunnei
1a158dfcd6
memory: RasterizerFlushVirtualRegion should also check process image region.
8 years ago
bunnei
11047d7fd5
rasterizer: Flush and invalidate regions should be 64-bit.
8 years ago
bunnei
cdf541fb5b
renderer_opengl: Add framebuffer_transform_flags member variable.
8 years ago
bunnei
ec4e1a3685
renderer_opengl: Better handling of framebuffer transform flags.
8 years ago
bunnei
c2c55e0811
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
8 years ago
bunnei
e12c2cf8c6
nvdisp_disp0: Always flush and invalidate framebuffer region.
- Workaround for texture forwarding until we have a better place.
8 years ago
bunnei
a0b1235f82
gl_rasterizer: Implement AccelerateDisplay method from Citra.
8 years ago
bunnei
f61b9f7338
LoadGLBuffer: Use bytes_per_pixel, not bits.
8 years ago
bunnei
63d3924b5b
memory: Port RasterizerFlushVirtualRegion from Citra.
8 years ago
bunnei
6ced80bb47
gl_rasterizer_cache: LoadGLBuffer should do a morton copy.
8 years ago
bunnei
740310113b
video_core: Move MortonCopyPixels128 to utils header.
8 years ago
bunnei
8a250de987
video_core: Remove usage of PAddr and replace with VAddr.
8 years ago
bunnei
bfe45774f1
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
8 years ago
bunnei
c6362543d4
gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.
8 years ago
bunnei
f707c2dac4
gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.
8 years ago
bunnei
7c3a263839
gpu: Expose Maxwell3D engine.
8 years ago
bunnei
3a6604e8fa
maxwell_3d: Add some format decodings and string helper functions.
8 years ago
bunnei
656de23d93
renderer: Create rasterizer and cleanup.
8 years ago
N00byKing
34b733e70e
CMake: Set EMU_ARCH_BITS in CMakeLists.txt
8 years ago
Subv
c450d264eb
GPU: Added vertex attribute format registers.
8 years ago
mailwl
6673ed1274
Service/vi: convert services to module
8 years ago
Subv
ae28a52277
GPU: Added registers for the number of vertices to render.
8 years ago
mailwl
dca7cfb9cf
Service: add fatal:u, fatal:p services
8 years ago
bunnei
6e3222363c
renderer_gl: Port boilerplate rasterizer code over from Citra.
8 years ago
bunnei
9c468e0c55
gl_shader_util: Sync latest version with Citra.
8 years ago
bunnei
d7b1ebe4a8
renderer_gl: Port over gl_shader_gen module from Citra.
8 years ago
bunnei
4bdb46e4c2
renderer_gl: Port over gl_shader_decompiler module from Citra.
8 years ago
bunnei
a3e10b1a72
renderer_gl: Port over gl_rasterizer_cache module from Citra.
8 years ago
bunnei
db0cfb8e8b
gl_resource_manager: Sync latest version with Citra.
8 years ago
bunnei
0e4b9cdde4
renderer_gl: Port over gl_stream_buffer module from Citra.
8 years ago
bunnei
6a0902e56d
gl_state: Sync latest version with Citra.
8 years ago
Subv
7a27a11770
GPU: Added Z buffer registers to Maxwell3D's reg structure.
8 years ago
Subv
21d9519032
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
8 years ago
N00byKing
1d8b6ad13b
Clang Fixes
8 years ago
N00byKing
d16e08454d
oops
8 years ago
N00byKing
0e72d0d826
More Warning cleanups
8 years ago
N00byKing
ef875d6a35
Clean Warnings (?)
8 years ago
Subv
dcae0c9a4f
GPU: Added the TSC registers to the Maxwell3D register structure.
8 years ago
Subv
cff7b29bba
GPU: Added the TIC registers to the Maxwell3D register structure.
8 years ago
bunnei
c1c92c30f9
vi: Remove DequeueBuffer and wait until next available buffer.
8 years ago
bunnei
c86af6939c
hle_ipc: Add SleepClientThread to block current thread within HLE routines.
8 years ago
bunnei
2faa83ca13
hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.
8 years ago
bunnei
019f1a0cf0
hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.
8 years ago
bunnei
e353b9fb3d
thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.
8 years ago
Subv
03156d0c9a
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
8 years ago
Subv
7b6868e908
GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
8 years ago
Subv
85d820b1b4
GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
8 years ago
Subv
a64b936cbe
GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
8 years ago