Rodrigo Locatti
944d38efc8
Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
6 years ago
Rodrigo Locatti
131bdfdc6d
Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
6 years ago
Rodrigo Locatti
a1ee0278e2
Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
6 years ago
ReinUsesLisp
90b246ce5c
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
6 years ago
Rodrigo Locatti
f6d97aa744
Merge pull request #3516 from makigumo/patch-3
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
e992509e8f
vk_rasterizer: Implement layered clears
6 years ago
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
ReinUsesLisp
df65a82f3c
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
6 years ago
bunnei
6ae05a9a45
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
dc916f35ad
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
bunnei
4be989abc0
Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
6 years ago
Fernando Sahmkow
51ceb14a65
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty
when invalidated.
6 years ago
Fernando Sahmkow
a261944a6a
Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
6 years ago
Fernando Sahmkow
56fc1688f6
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
6 years ago
Fernando Sahmkow
ad5120c595
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
6 years ago
Fernando Sahmkow
34be867080
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
ReinUsesLisp
5c892bc5fd
astc: Fix typos from search and replace
6 years ago
ReinUsesLisp
932c96f2b0
astc: Minor changes to InputBitStream
6 years ago
ReinUsesLisp
c96749415c
astc: Pass val in Replicate by copy
6 years ago
ReinUsesLisp
83bdac46d1
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
6 years ago
Nguyen Dac Nam
2cd41ab020
clang-format
6 years ago
Nguyen Dac Nam
d13e860a08
nit
6 years ago
ReinUsesLisp
8412a20f00
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
6 years ago
ReinUsesLisp
fdbedfa8ef
astc: Create a LUT at compile time for encoding values
6 years ago
ReinUsesLisp
bac05076fd
astc: Make IntegerEncodedValue a trivial structure
6 years ago
ReinUsesLisp
ddd428097d
astc: Make IntegerEncodedValue constructor constexpr
6 years ago
ReinUsesLisp
9aad3e84f0
astc: Make IntegerEncodedValue trivially copyable
6 years ago
ReinUsesLisp
0672618026
astc: Rename C types to common_types
6 years ago
ReinUsesLisp
a3969886ca
astc: Move Popcnt to an anonymous namespace and make it constexpr
6 years ago
ReinUsesLisp
0d8b0fe402
astc: Use common types instead of stdint.h integer types
6 years ago
ReinUsesLisp
d9645551bc
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
6 years ago
ReinUsesLisp
00de4b82b4
vk/gl_shader_decompiler: Silence assertion on compute
6 years ago
ReinUsesLisp
289e443898
vk_shader_decompiler: Fix default varying regression
6 years ago
ReinUsesLisp
e7dfc5d8a3
maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
6 years ago
ReinUsesLisp
dcb8702efe
gl_shader_decompiler: Fix implicit conversion errors
6 years ago
Rodrigo Locatti
bae039e59c
vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
dd16e198e3
vk_rasterizer: Implement transform feedback binding zero
6 years ago
ReinUsesLisp
3d1d9650b9
vk_shader_decompiler: Add XFB decorations to generic varyings
6 years ago
ReinUsesLisp
5cf97a4a19
vk_device: Enable VK_EXT_transform_feedback when available
6 years ago
ReinUsesLisp
ccf434d1f4
vk_device: Shrink formatless capability name size
6 years ago
ReinUsesLisp
8838f3322c
shader/transform_feedback: Expose buffer stride
6 years ago
ReinUsesLisp
fb404d9818
vk_shader_decompiler: Use registry for specialization
6 years ago
ReinUsesLisp
fcc4b81079
gl_rasterizer: Implement transform feedback bindings
6 years ago
ReinUsesLisp
7e6d501452
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
6 years ago
ReinUsesLisp
cb05500d6c
shader/transform_feedback: Add host API friendly TFB builder
6 years ago
Fernando Sahmkow
627a602dd6
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
6 years ago
Rodrigo Locatti
e836473754
Merge branch 'master' into shader-purge
6 years ago
bunnei
4ee2a50537
Merge pull request #3491 from ReinUsesLisp/polygon-modes
gl_rasterizer: Implement polygon modes and fill rectangles
6 years ago
Nguyen Dac Nam
12b08c1725
nit & remove some optional param
6 years ago