1513 Commits (b3e0f46ee6c107790076c28396205cc2d536aaae)

Author SHA1 Message Date
bunnei 490014c459 gl_rasterizer_cache: Add missing include for vm_manager. 8 years ago
bunnei bea2582807 renderer_opengl: Only invalidate the framebuffer region, not flush. 8 years ago
bunnei 9b2bfb9e9d renderer_opengl: Fixes for properly flushing & rendering the framebuffer. 8 years ago
bunnei ca08e1edee RasterizerCacheOpenGL: FlushAll should flush full memory region. 8 years ago
bunnei 6131f96f6a rasterizer: Flush and invalidate regions should be 64-bit. 8 years ago
bunnei cc17ea04c4 renderer_opengl: Add framebuffer_transform_flags member variable. 8 years ago
bunnei c2a48352ad renderer_opengl: Better handling of framebuffer transform flags. 8 years ago
bunnei fce77a1fb1 renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo. 8 years ago
bunnei 855aadf055 gl_rasterizer: Implement AccelerateDisplay method from Citra. 8 years ago
bunnei 95dec6140b LoadGLBuffer: Use bytes_per_pixel, not bits. 8 years ago
bunnei 7b167a12ad gl_rasterizer_cache: LoadGLBuffer should do a morton copy. 8 years ago
bunnei 875215fae4 video_core: Move MortonCopyPixels128 to utils header. 8 years ago
bunnei 4e4e999c4a video_core: Remove usage of PAddr and replace with VAddr. 8 years ago
bunnei 6babc57354 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 8 years ago
bunnei 8c5ed9de77 gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. 8 years ago
bunnei 3ea48b01d3 gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. 8 years ago
bunnei 8286b237cc gpu: Expose Maxwell3D engine. 8 years ago
bunnei fcddbe6027 maxwell_3d: Add some format decodings and string helper functions. 8 years ago
bunnei c388741f12 renderer: Create rasterizer and cleanup. 8 years ago
Subv f3a5328f09 GPU: Added vertex attribute format registers. 8 years ago
Subv a569ee8a58 GPU: Added registers for the number of vertices to render. 8 years ago
bunnei 188a685e73 renderer_gl: Port boilerplate rasterizer code over from Citra. 8 years ago
bunnei e0f3facd01 gl_shader_util: Sync latest version with Citra. 8 years ago
bunnei 756e14027a renderer_gl: Port over gl_shader_gen module from Citra. 8 years ago
bunnei f1e9d5404d renderer_gl: Port over gl_shader_decompiler module from Citra. 8 years ago
bunnei a533c3398c renderer_gl: Port over gl_rasterizer_cache module from Citra. 8 years ago
bunnei ac51a39abf gl_resource_manager: Sync latest version with Citra. 8 years ago
bunnei 52bfc102bc renderer_gl: Port over gl_stream_buffer module from Citra. 8 years ago
bunnei b1ceeb5c42 gl_state: Sync latest version with Citra. 8 years ago
Subv 3e645f5595 GPU: Added Z buffer registers to Maxwell3D's reg structure. 8 years ago
Subv b942bfbb13 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 8 years ago
N00byKing d3bdad2aaa Clang Fixes 8 years ago
N00byKing 1212e9e231 Clean Warnings (?) 8 years ago
Subv c0f954906c GPU: Added the TSC registers to the Maxwell3D register structure. 8 years ago
Subv f6e3d3aa1a GPU: Added the TIC registers to the Maxwell3D register structure. 8 years ago
Subv 36c527131f GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. 8 years ago
Subv 80b0f4d681 GPU: Implement the BindStorageBuffer macro method in HLE. 8 years ago
Subv 845415cc3d GPU: Handle writes to the CB_DATA method. 8 years ago
Subv 46bbeeb54a GPU: Move the GPU's class constructor and destructors to a cpp file. 8 years ago
Subv a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv 5979796df8 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 8 years ago
Subv 7b48098c60 GPU: Store shader constbuffer bindings in the GPU state. 8 years ago
Subv 5f181aec24 GPU: Corrected some register offsets and removed superfluous macro registers. 8 years ago
Subv 8a5c0e873b GPU: Make the SetShader macro call do the same as the real macro's code. 8 years ago
Subv e3e0625ff7 GPU: Corrected the parameter documentation for the SetShader macro call. 8 years ago
Subv c9850b0d3a GPU: Handle the SetShader method call (0xE24) and store the shader config. 8 years ago
Subv dbade2db3e GPU: Added the vertex array registers. 8 years ago
Subv 6796e37911 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv 3247b8f9dd GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. 8 years ago