archshift
b3cfcf55ea
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
10 years ago
bunnei
f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
10 years ago
Pierre de La Morinerie
0735630744
Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ).
10 years ago
polaris-
4179e91baf
Add stub functions for Initialize and GenerateRandomData in ssl:C
10 years ago
polaris-
912e53323d
Add Initialize and GenerateRandomData stubs
10 years ago
polaris-
2732ec758d
Fix read and write register blocks in gdbstub
Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
10 years ago
Subv
823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
10 years ago
wwylele
1f89d5d184
fix failure on gcc and clang
10 years ago
wwylele
8de154893c
disable unary minus when the type is not signed
silent warning C4146 on msvc
10 years ago
Subv
7a37dba75b
GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
Related to #1170
10 years ago
polaris-
bcea959910
Fix bug with reading addresses and lengths
10 years ago
polaris-
b6422038b5
Change headers
10 years ago
Matthias Ernst
3d89e0a94c
Added CSND stub.
10 years ago
archshift
5dfd2dba70
Implement FS_User::GetFreeBytes
10 years ago
Filiph Sandström
a06a32c05d
Fix copy paste
10 years ago
Filiph Sandström
0c84d59a27
Fix wrong branch
10 years ago
Filiph Sandström
844b9970b4
Add GetTotalStepCount Stub
10 years ago
Filiph Sandström
f61c9da7d3
Update ptm.h
10 years ago
polaris-
a7eb6a4045
Add some headers so TravisCI will hopefully work
10 years ago
polaris-
45ed9e7e5e
Use CHAR_BIT instead of 8
10 years ago
polaris-
a5ab8accc2
Handle changes pointed out in comments on PR
10 years ago
bunnei
74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
10 years ago
bunnei
e663f5c914
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
10 years ago
bunnei
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
10 years ago
bunnei
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
10 years ago
bunnei
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
10 years ago
bunnei
71edb55114
gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
10 years ago
bunnei
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
10 years ago
bunnei
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
10 years ago
bunnei
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
10 years ago
bunnei
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
10 years ago
bunnei
4b5141954e
gl_shader_gen: Add additional function documentation.
10 years ago
bunnei
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
10 years ago
bunnei
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
10 years ago
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
10 years ago
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
10 years ago
bunnei
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
10 years ago
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
10 years ago
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
10 years ago
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
11 years ago
polaris-
d1f73c424f
Add a register variable to loops
10 years ago
polaris-
d7e346239b
Update register read loops to go with last commit
10 years ago
polaris-
8a0d848646
Pad responses to gdb for VFP registers
10 years ago
polaris-
53aa55fcaa
Try to add support for VFP registers
10 years ago
polaris-
9f66580d7e
Fix buffer overflow comments
10 years ago
wwylele
6e57389172
change file path encoding to Local8bit()
to support non-latin characters
10 years ago
Pierre de La Morinerie
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Pierre de La Morinerie
22421528b7
citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
10 years ago
polaris-
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
10 years ago
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
10 years ago