Merry
1770503185
xbyak: Update include path
4 years ago
yzct12345
0ba521e634
threadsafe_queue: Fix deadlock
This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.
This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
4 years ago
german77
2a2f0bfe9e
input_common: Disable sdl raw input mode
4 years ago
yzct12345
430255caf8
decoders: Templates allow memcpy optimizations
4 years ago
lat9nq
5be2d6fd28
settings: Fix MSVC issues
According to https://stackoverflow.com/questions/469508 , we run into a
MSVC bug (since VS 2005) when using diamond inheritance for
RangedSetting.
This explicitly implements those functions in RangedSetting. GetValue is
implemented as just calling the inherited version. The explicit
converson operator is reimplemented. I opted for this over ignoring the
warning with a pragma since this specifies the inherited behavior, and I
have now less faith in MSVC to pick the right one.
In addition, we mark destructors as virtual to silence what I believe is
a fair MSVC compilation error.
4 years ago
ameerj
a779cede7c
vic: Specify sws_scale height stride.
Silences a sws_scale runtime warning about unaligned strides.
4 years ago
Fernando Sahmkow
23ca1eb82e
yuzu-cmd/CMakeLists: Correct attribution for this function.
4 years ago
ameerj
fa22695705
vp9: Ensure the first frame is complete
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
4 years ago
yzct12345
c4eafcc861
texture_cache: Address ameerj's review
4 years ago
ameerj
8e0cc3e59a
configure_general: Swap positions of speed limit and frame limit options
4 years ago
german77
48b6d41f1b
input_common: Improve SDL joystick and hide toggle option
4 years ago
german77
acce512ae8
main: Avoid stopping emulation when taking a screenshot
4 years ago
Robin Kertels
bb29dcb7f2
vulkan_memory_allocator: Respect bufferImageGranularity
4 years ago
ameerj
928b64d2ce
nvdec: Better logging for unimplemented codecs
4 years ago
yzct12345
5f97f74a9a
memory: Address lioncash's review
4 years ago
yzct12345
70cc4c0f46
memory: Dedup Read and Write and fix logging bugs
4 years ago
yzct12345
e80323b8b0
texture_cache: Address ameerj's review
4 years ago
ameerj
156ea746a3
nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
4 years ago
ameerj
e3688f0627
vp9: Cleanup unused variables
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
4 years ago
ameerj
a3f80a97a3
vp9: Fix reference frame refreshes
This resolves the artifacting when decoding VP9 streams.
4 years ago
ameerj
cc8ac112fc
nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
4 years ago
Morph
d20c5ac720
common: uuid: Add hash function for UUID
Used when UUID is a key in an unordered_map. The hash is produced by XORing the high and low 64-bits of the UUID together.
4 years ago
yzct12345
e611f522c2
memory: Clean up CopyBlock too
4 years ago
gidoly
8ba551e1cd
Update configure_graphics_advanced.ui
add description too fast gpu time
4 years ago
yzct12345
02e98f6c93
texture_cache: Don't change copyright year
4 years ago
yzct12345
5566f3dbc0
texture_cache: Address ameerj's review
4 years ago
yzct12345
4edfa6ad8f
memory: Address lioncash's review
4 years ago
yzct12345
6df9611059
memory: Clean up code
4 years ago
yzct12345
7e846be376
assert: Verify formatting
4 years ago
yzct12345
346149dcf9
assert: Avoid empty macros
4 years ago
yzct12345
f9563c8f24
texture_cache: Split templates out
4 years ago
Morph
f10dc35dd0
applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
4 years ago
Morph
7b39215c8a
hex_util: Fix incorrect array size in AsArray
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
4 years ago
lat9nq
be16d92060
config: Read connected setting for controllers
Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
4 years ago
german77
1fb158ce90
settings_ui: Add emulated joystick position dot to controller preview
4 years ago
Morph
705f111058
common: uuid: Add hex string to UUID constructor
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
4 years ago
yzct12345
2868d4ba84
nvdec: Implement VA-API hardware video acceleration ( #6713 )
* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
4 years ago
lat9nq
6ab0c6a808
config: Only read/write current_user on global config
4 years ago
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo
4 years ago
yzct12345
f56d0db5bd
decoders: Optimize swizzle copy performance ( #6790 )
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
4 years ago
san
3e26141483
yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
4 years ago
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller ( #6762 )
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
4 years ago
Morph
3b4d427993
service: set: Correct copy amount in GetAvailableLanguageCodes
4 years ago
ameerj
c439fc9be9
astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
4 years ago
ameerj
5ab8053511
astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
4 years ago
ameerj
b2862e4772
astc_decoder: Make use of uvec4 for payload data
5 years ago
ameerj
a75d70fa90
astc_decoder: Simplify Select2DPartition
5 years ago
ameerj
5665d05547
astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
5 years ago
ameerj
15c0c213b1
astc.h: Move data to cpp implementation
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
5 years ago
lat9nq
3862511a9a
settings: Use std::clamp where possible
Addresses PR review
Co-authored-by: PixelyIon <pixelyion@protonmail.com>
4 years ago