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2ndAdjustmentVulkanV3-STOP_FORCE_PUSHING_CAMILLE
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Update-some-barriers-test
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bioshock
blit-fixes
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civa
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dynarmic
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fast-fix
feat/android_kotlin_compose
feat/game_override
fix-cpmutil-win
fix-friend-list-freeze
fix-grid-autoalign
fix-update-android
flatopsfixes23485
fs-try
funny-meows
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kosmickrisp
liz-heaptrack-fix
lizzie/1st-anniversary-icon
lizzie/adjust-stream-buffer
lizzie/anv-cached-mesa-hack
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lizzie/brunofix7546847
lizzie/bump-18-version-cache
lizzie/docs-lz12
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lizzie/dynarmic-exclusive-fixups
lizzie/fbsd-shm_create_largepage
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lizzie/legacy-build-a6
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lizzie/masquerade-vk-as-gi
lizzie/mlp223
lizzie/mouse-constrain-fix
lizzie/nce-invalidate-split
lizzie/netbsdgcc14-fix
lizzie/noexcept-dynarmic
lizzie/non-english-policy
lizzie/nuke-cubeb-2
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lizzie/pixelphonefix
lizzie/pkza-mwait
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lizzie/refactor-networking-12
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n64
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querybugfix
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2 Commits (aefdd928340c746614eb0dfc69a9415ab0fb8f1a)
| Author | SHA1 | Message | Date |
|---|---|---|---|
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ca9f2d43be
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[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way - Add a "Show Game Name" toggle that does as it says. Disabling it basically creates an "icons-only" mode. Useful for controller-only nav with big icons (TODO: maybe make a 192 size?) - Fixed a crash with controller nav. Oops - Rounded corners of the game icon in grid mode - Fixed the scroll bar creating extra clamping range on the grid icons - Item can be deselected if user clicks on the blank space outside of the view As a bonus fixed a crash on mod manager Future TODOs for design: - [ ] Row 1 type. Not sure what to do here tbh. - [ ] Move around game list settings in configure_ui to make it clear that nothing there affects the grid view. - [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128 feels too small. - Set text space as a function of fontMetrics. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> |
7 months ago |
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b9e052b3a7
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[desktop] Basic grid view implementation (#3479)
Closes #3441 Basic impl of a grid view on the game list. The ideal solution here would be to use QSortFilterProxyModel and abstract the game list model out to a QStandardItemModel, but that is too much effort for me rn. Adapted the "card" design from QML, can 1000% be improved but QPainter is just such a pain to deal with. Implanting a Qt Quick scene into there would legitimately be easier. Anyways, margins and text sizes lgtm at all sizes, though please give feedback on both that and the general card design. Future TODOs: - [ ] Auto size mode - [ ] Refactor to use models Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479 |
7 months ago |