bunnei
b7da9d5a54
gl_rasterizer_cache: Add missing include for vm_manager.
8 years ago
bunnei
0f8401906b
renderer_opengl: Only invalidate the framebuffer region, not flush.
8 years ago
bunnei
054393917e
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
8 years ago
bunnei
b36b627d4d
RasterizerCacheOpenGL: FlushAll should flush full memory region.
8 years ago
bunnei
11047d7fd5
rasterizer: Flush and invalidate regions should be 64-bit.
8 years ago
bunnei
cdf541fb5b
renderer_opengl: Add framebuffer_transform_flags member variable.
8 years ago
bunnei
ec4e1a3685
renderer_opengl: Better handling of framebuffer transform flags.
8 years ago
bunnei
c2c55e0811
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
8 years ago
bunnei
a0b1235f82
gl_rasterizer: Implement AccelerateDisplay method from Citra.
8 years ago
bunnei
f61b9f7338
LoadGLBuffer: Use bytes_per_pixel, not bits.
8 years ago
bunnei
6ced80bb47
gl_rasterizer_cache: LoadGLBuffer should do a morton copy.
8 years ago
bunnei
740310113b
video_core: Move MortonCopyPixels128 to utils header.
8 years ago
bunnei
8a250de987
video_core: Remove usage of PAddr and replace with VAddr.
8 years ago
bunnei
bfe45774f1
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
8 years ago
bunnei
c6362543d4
gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.
8 years ago
bunnei
f707c2dac4
gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.
8 years ago
bunnei
7c3a263839
gpu: Expose Maxwell3D engine.
8 years ago
bunnei
3a6604e8fa
maxwell_3d: Add some format decodings and string helper functions.
8 years ago
bunnei
656de23d93
renderer: Create rasterizer and cleanup.
8 years ago
Subv
c450d264eb
GPU: Added vertex attribute format registers.
8 years ago
Subv
ae28a52277
GPU: Added registers for the number of vertices to render.
8 years ago
bunnei
6e3222363c
renderer_gl: Port boilerplate rasterizer code over from Citra.
8 years ago
bunnei
9c468e0c55
gl_shader_util: Sync latest version with Citra.
8 years ago
bunnei
d7b1ebe4a8
renderer_gl: Port over gl_shader_gen module from Citra.
8 years ago
bunnei
4bdb46e4c2
renderer_gl: Port over gl_shader_decompiler module from Citra.
8 years ago
bunnei
a3e10b1a72
renderer_gl: Port over gl_rasterizer_cache module from Citra.
8 years ago
bunnei
db0cfb8e8b
gl_resource_manager: Sync latest version with Citra.
8 years ago
bunnei
0e4b9cdde4
renderer_gl: Port over gl_stream_buffer module from Citra.
8 years ago
bunnei
6a0902e56d
gl_state: Sync latest version with Citra.
8 years ago
Subv
7a27a11770
GPU: Added Z buffer registers to Maxwell3D's reg structure.
8 years ago
Subv
21d9519032
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
8 years ago
N00byKing
1d8b6ad13b
Clang Fixes
8 years ago
N00byKing
ef875d6a35
Clean Warnings (?)
8 years ago
Subv
dcae0c9a4f
GPU: Added the TSC registers to the Maxwell3D register structure.
8 years ago
Subv
cff7b29bba
GPU: Added the TIC registers to the Maxwell3D register structure.
8 years ago
Subv
03156d0c9a
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
8 years ago
Subv
7b6868e908
GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
8 years ago
Subv
85d820b1b4
GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
8 years ago
Subv
a64b936cbe
GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
8 years ago
Subv
aa586fa268
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
8 years ago
Subv
7ac8657432
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
8 years ago
Subv
ccb8da1512
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
8 years ago
Subv
88698c156f
GPU: Store shader constbuffer bindings in the GPU state.
8 years ago
Subv
66dae22790
GPU: Corrected some register offsets and removed superfluous macro registers.
8 years ago
Subv
1d9d9c16e8
GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
8 years ago
Subv
579000e747
GPU: Corrected the parameter documentation for the SetShader macro call.
Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
8 years ago
Subv
f93d769a1c
GPU: Handle the SetShader method call (0xE24) and store the shader config.
8 years ago
Subv
d2888f7e90
GPU: Added the vertex array registers.
8 years ago
Subv
29feece4b8
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
8 years ago
Subv
bf310a41b8
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
8 years ago