1228 Commits (aee356bd107cb01f49595ebb177df586c505881b)

Author SHA1 Message Date
bunnei b7da9d5a54 gl_rasterizer_cache: Add missing include for vm_manager. 8 years ago
bunnei 0f8401906b renderer_opengl: Only invalidate the framebuffer region, not flush. 8 years ago
bunnei 054393917e renderer_opengl: Fixes for properly flushing & rendering the framebuffer. 8 years ago
bunnei b36b627d4d RasterizerCacheOpenGL: FlushAll should flush full memory region. 8 years ago
bunnei 11047d7fd5 rasterizer: Flush and invalidate regions should be 64-bit. 8 years ago
bunnei cdf541fb5b renderer_opengl: Add framebuffer_transform_flags member variable. 8 years ago
bunnei ec4e1a3685 renderer_opengl: Better handling of framebuffer transform flags. 8 years ago
bunnei c2c55e0811 renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo. 8 years ago
bunnei a0b1235f82 gl_rasterizer: Implement AccelerateDisplay method from Citra. 8 years ago
bunnei f61b9f7338 LoadGLBuffer: Use bytes_per_pixel, not bits. 8 years ago
bunnei 6ced80bb47 gl_rasterizer_cache: LoadGLBuffer should do a morton copy. 8 years ago
bunnei 740310113b video_core: Move MortonCopyPixels128 to utils header. 8 years ago
bunnei 8a250de987 video_core: Remove usage of PAddr and replace with VAddr. 8 years ago
bunnei bfe45774f1 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 8 years ago
bunnei c6362543d4 gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. 8 years ago
bunnei f707c2dac4 gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. 8 years ago
bunnei 7c3a263839 gpu: Expose Maxwell3D engine. 8 years ago
bunnei 3a6604e8fa maxwell_3d: Add some format decodings and string helper functions. 8 years ago
bunnei 656de23d93 renderer: Create rasterizer and cleanup. 8 years ago
Subv c450d264eb GPU: Added vertex attribute format registers. 8 years ago
Subv ae28a52277 GPU: Added registers for the number of vertices to render. 8 years ago
bunnei 6e3222363c renderer_gl: Port boilerplate rasterizer code over from Citra. 8 years ago
bunnei 9c468e0c55 gl_shader_util: Sync latest version with Citra. 8 years ago
bunnei d7b1ebe4a8 renderer_gl: Port over gl_shader_gen module from Citra. 8 years ago
bunnei 4bdb46e4c2 renderer_gl: Port over gl_shader_decompiler module from Citra. 8 years ago
bunnei a3e10b1a72 renderer_gl: Port over gl_rasterizer_cache module from Citra. 8 years ago
bunnei db0cfb8e8b gl_resource_manager: Sync latest version with Citra. 8 years ago
bunnei 0e4b9cdde4 renderer_gl: Port over gl_stream_buffer module from Citra. 8 years ago
bunnei 6a0902e56d gl_state: Sync latest version with Citra. 8 years ago
Subv 7a27a11770 GPU: Added Z buffer registers to Maxwell3D's reg structure. 8 years ago
Subv 21d9519032 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 8 years ago
N00byKing 1d8b6ad13b Clang Fixes 8 years ago
N00byKing ef875d6a35 Clean Warnings (?) 8 years ago
Subv dcae0c9a4f GPU: Added the TSC registers to the Maxwell3D register structure. 8 years ago
Subv cff7b29bba GPU: Added the TIC registers to the Maxwell3D register structure. 8 years ago
Subv 03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. 8 years ago
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE. 8 years ago
Subv 85d820b1b4 GPU: Handle writes to the CB_DATA method. 8 years ago
Subv a64b936cbe GPU: Move the GPU's class constructor and destructors to a cpp file. 8 years ago
Subv aa586fa268 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 7ac8657432 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv ccb8da1512 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 8 years ago
Subv 88698c156f GPU: Store shader constbuffer bindings in the GPU state. 8 years ago
Subv 66dae22790 GPU: Corrected some register offsets and removed superfluous macro registers. 8 years ago
Subv 1d9d9c16e8 GPU: Make the SetShader macro call do the same as the real macro's code. 8 years ago
Subv 579000e747 GPU: Corrected the parameter documentation for the SetShader macro call. 8 years ago
Subv f93d769a1c GPU: Handle the SetShader method call (0xE24) and store the shader config. 8 years ago
Subv d2888f7e90 GPU: Added the vertex array registers. 8 years ago
Subv 29feece4b8 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv bf310a41b8 GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. 8 years ago