76 Commits (ae7da0b12dd8aef115d741eb60d00ddf8ed357df)

Author SHA1 Message Date
ameerj 14ac0c2923 shader: Add integer attribute get optimization pass 4 years ago
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 4 years ago
ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode 5 years ago
ReinUsesLisp 95761cc6a7 shader: Add integer division opcodes 5 years ago
ReinUsesLisp fb924ea85c shader: Add resolution down factor opcode 5 years ago
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 5 years ago
ReinUsesLisp 4397053d5c shader: Remove IAbs64 5 years ago
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 5 years ago
lat9nq 373f75d944 shader: Add shader loop safety check settings 5 years ago
ReinUsesLisp 9bb3e008c9 shader: Read branch conditions from an instruction 5 years ago
ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 5 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 5 years ago
ReinUsesLisp d10cf55353 shader: Implement indexed textures 5 years ago
FernandoS27 080857b60e shader: Add coarse derivatives 5 years ago
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 5 years ago
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 5 years ago
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 5 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 5 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp f263760c5a shader: Implement geometry shaders 5 years ago
ReinUsesLisp a6cef71cc0 shader: Implement OUT 5 years ago
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 5 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 5 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 5 years ago
ReinUsesLisp da6cf2632c shader: Add subgroup masks 5 years ago
ReinUsesLisp fc93bc2abd shader: Implement BAR and fix memory barriers 5 years ago
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2 5 years ago
FernandoS27 baec84247f shader: Address Feedback 5 years ago
FernandoS27 45d547af11 shader: Implement SR_LaneId 5 years ago
FernandoS27 655f7a570a shader: Implement MEMBAR 5 years ago
FernandoS27 ecb30c9072 shader: Improve VOTE.VTG stub 5 years ago
FernandoS27 67afdaf566 shader: Fix TXD 5 years ago
ReinUsesLisp cb6fc03e55 shader: Always pass a lod for TexelFetch 5 years ago
FernandoS27 d5bfc63088 shader: Implement ImageGradient 5 years ago
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 5 years ago
FernandoS27 dc1a9a3bed shader: Implement TLD 5 years ago
ameerj 6c51f49632 shader: Implement FSWZADD 5 years ago
FernandoS27 34aba9627a shader: Implement BRX 5 years ago
ameerj dbc1e5cde7 shader: Implement I2I SAT 5 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 5 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 5 years ago
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 5 years ago
FernandoS27 b5db38f50e shader: Add IR opcode for ImageFetch 5 years ago
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 5 years ago
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 5 years ago
ameerj 32c5483beb shader: Implement SHFL 5 years ago