42 Commits (ae58e46036944ebadfed611b657911720383d60f)

Author SHA1 Message Date
Subv ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. 8 years ago
bunnei 35aca0bf1f maxwell_3d: Make memory_manager public. 8 years ago
bunnei 33bb53571b maxwell_3d: Fix shader_config decodings. 8 years ago
Subv 11b4ab9685 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 8 years ago
Subv 1ec8d2123d GPU: Implemented a gpu macro interpreter. 8 years ago
bunnei d30110348b gl_rasterizer: Add a SyncViewport method. 8 years ago
bunnei a6cab532f8 gl_rasterizer: Normalize vertex array data as appropriate. 8 years ago
bunnei 3754e0fdfd maxwell_3d: Use names that match envytools for VertexType. 8 years ago
bunnei 15925b8293 maxwell_3d: Add VertexAttribute struct and cleanup. 8 years ago
bunnei ed2134784e gl_rasterizer: Implement AnalyzeVertexArray. 8 years ago
bunnei 94c70693f9 maxwell: Add RenderTargetFormat enum. 8 years ago
Subv 4697025b73 GPU: Load the sampler info (TSC) when retrieving active textures. 8 years ago
Subv 2c785bd06c GPU: Added a function to retrieve the active textures for a shader stage. 8 years ago
Subv 9b9de30086 GPU: Added viewport registers to Maxwell3D's reg structure. 8 years ago
bunnei 3a6604e8fa maxwell_3d: Add some format decodings and string helper functions. 8 years ago
Subv c450d264eb GPU: Added vertex attribute format registers. 8 years ago
Subv ae28a52277 GPU: Added registers for the number of vertices to render. 8 years ago
Subv 7a27a11770 GPU: Added Z buffer registers to Maxwell3D's reg structure. 8 years ago
Subv 21d9519032 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 8 years ago
Subv dcae0c9a4f GPU: Added the TSC registers to the Maxwell3D register structure. 8 years ago
Subv cff7b29bba GPU: Added the TIC registers to the Maxwell3D register structure. 8 years ago
Subv 03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. 8 years ago
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE. 8 years ago
Subv 85d820b1b4 GPU: Handle writes to the CB_DATA method. 8 years ago
Subv aa586fa268 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 7ac8657432 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv ccb8da1512 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 8 years ago
Subv 88698c156f GPU: Store shader constbuffer bindings in the GPU state. 8 years ago
Subv 66dae22790 GPU: Corrected some register offsets and removed superfluous macro registers. 8 years ago
Subv 1d9d9c16e8 GPU: Make the SetShader macro call do the same as the real macro's code. 8 years ago
Subv 579000e747 GPU: Corrected the parameter documentation for the SetShader macro call. 8 years ago
Subv f93d769a1c GPU: Handle the SetShader method call (0xE24) and store the shader config. 8 years ago
Subv d2888f7e90 GPU: Added the vertex array registers. 8 years ago
Subv 29feece4b8 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv cbec739e7b GPU: Added Maxwell registers for Shader Program control. 8 years ago
Subv 5fb4c718cc GPU: Intercept writes to the VERTEX_END_GL register. 8 years ago
Lioncash 490d0e36a0
maxwell_3d: Make constructor explicit 8 years ago
Subv ac61a7d1e6 GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. 8 years ago
Subv 6cddf9d88e Make a GPU class in VideoCore to contain the GPU state. 8 years ago
Subv e01a8f2187 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 8 years ago