128 Commits (a3ee29e9f52c030f50c7cbd2c65bfa10aa29b12e)

Author SHA1 Message Date
Lioncash 8fc37d6fca General: Fix clang build 5 years ago
bunnei c112a94dfe video_core: gpu: Implement WaitFence and IncrementSyncPoint. 5 years ago
ameerj 9ef5c53e52 video_core: NVDEC Implementation 5 years ago
ReinUsesLisp 8efb2c5537 video_core: Remove all Core::System references in renderer 6 years ago
ReinUsesLisp 1c61cf29b6 video_core: Initialize renderer with a GPU 6 years ago
Billy Laws 0d1a089177 video_core/gpu: Correct the size of the puller registers 6 years ago
David Marcec a4e811af27 async shaders 6 years ago
ReinUsesLisp a068ce4c32 video_core: Rearrange pixel format names 6 years ago
ReinUsesLisp ac8eeffbbc video_core: Implement RGBA32_SINT render target 6 years ago
ReinUsesLisp 59610b129f video_core: Implement RGBA32_SINT render target 6 years ago
ReinUsesLisp 5ba68f5fab video_core: Implement RGBA16_SINT render target 6 years ago
ReinUsesLisp f8136072ff video_core: Implement RGBA8_SINT render target 6 years ago
ReinUsesLisp ad494d0a3c video_core: Implement RG32_SINT render target 6 years ago
ReinUsesLisp 469c89d31a video_core: Implement RG8_SINT render target and fix RG8_UINT 6 years ago
ReinUsesLisp c6e852f5c5 video_core: Implement R8_SINT render target 6 years ago
ReinUsesLisp 29e5516bb8 video_core: Implement R8_SNORM render target 6 years ago
Fernando Sahmkow 543b6b315f General: Correct rebase, sync gpu and context management. 6 years ago
Morph 6665cd04f1 texture: Implement R8G8UI 6 years ago
Fernando Sahmkow 0cf32d6184 Clang Format. 6 years ago
Fernando Sahmkow ef3a0ae64a DMAPusher: Propagate multimethod writes into the engines. 6 years ago
Fernando Sahmkow ea522da8b5 Address Feedback. 6 years ago
Fernando Sahmkow 7986c97ed2 GPU: Implement Flush Requests for Async mode. 6 years ago
Fernando Sahmkow 802fabe3ab OpenGL: Implement Fencing backend. 6 years ago
Fernando Sahmkow fda21f5a93 GPU: Delay Fences. 6 years ago
Fernando Sahmkow c689dc6804 GPU: Refactor synchronization on Async GPU 6 years ago
Fernando Sahmkow 5cc292ac3c GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
James Rowe b37d69e5e1 Frontend/GPU: Refactor context management 6 years ago
ReinUsesLisp 25cfbc7786 video_core: Implement RGBA16_SNORM 6 years ago
ReinUsesLisp 74984326b0 video_core/surface: Add R32_SINT render target format 6 years ago
ReinUsesLisp 30ed1b0702 video_core/gpu: Remove unused functions 6 years ago
Fernando Sahmkow 04c3213a01 GPU: Implement GPU Clock correctly. 6 years ago
Markus Wick 4bdaebe33e video_core: Block in WaitFence. 6 years ago
bunnei fe02b9f968 common_func: Use std::array for INSERT_PADDING_* macros. 6 years ago
Fernando Sahmkow ded3d555e1 Core: Wait for GPU to be idle before shutting down. 6 years ago
Fernando Sahmkow 1df31e4b65 GPU_Async: Correct fences, display events and more. 6 years ago
FearlessTobi 99b280bbf7 video_core: Implement RGBX16F PixelFormat 6 years ago
Rodrigo Locatti 598157a8c9 video_core: Silent miscellaneous warnings (#2820) 6 years ago
Fernando Sahmkow 8098f3ba58 Video_Core: Implement a new Buffer Cache 7 years ago
ReinUsesLisp 73e1bc3348 renderer_opengl: Implement RGB565 framebuffer format 6 years ago
ReinUsesLisp 0a9f3a7a43 renderer_opengl: Use VideoCore pixel format 6 years ago
ReinUsesLisp d762e37a18 gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 6 years ago
Fernando Sahmkow e82d641357 GPU: Flush commands on every dma pusher step. 7 years ago
Fernando Sahmkow d6e1af6f23 GPU: Add missing puller methods. 7 years ago
ReinUsesLisp 37a3fdc6c6 gl_rasterizer: Implement compute shaders 7 years ago
Fernando Sahmkow b8b874005f NVServices: Styling, define constructors as explicit and corrections 7 years ago
Fernando Sahmkow 9db53b51b6 NVServices: Make NVEvents Automatic according to documentation. 7 years ago
Fernando Sahmkow 604dc3f59b GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware 7 years ago
Fernando Sahmkow 772d205e8f nv_host_ctrl: Make Sync GPU variant always return synced result. 7 years ago
Fernando Sahmkow ff34715d92 Gpu: use an std mutex instead of a spin_lock to guard syncpoints 7 years ago
Fernando Sahmkow 095e6b1cd9 Gpu: Mark areas as protected. 7 years ago