93 Commits (99bfa4ae1fd76cbcc1b5245ea6962bd083d61268)

Author SHA1 Message Date
Emmanuel Gil Peyrot 6b7b36a874 Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions. 11 years ago
Lioncash 6cc7c73b80 Core: Fix warnings in gpu.cpp 11 years ago
Kevin Hartman 02fd19b2f6 Added support for multiple input device types for KeyMap and connected Qt. 11 years ago
archshift 8fe5f2e2fe Moved common_types::Rect from common to Common namespace 11 years ago
archshift 81baa477b5 renderer_opengl.cpp: improved alignment for readability 11 years ago
archshift 1c02c03e32 Dead code removal: video_core.cpp, load_symbol_map.cpp 11 years ago
archshift 0167e9140e utils: cleaned up DumpTGA, removing redundancies 11 years ago
Yuri Kunde Schlesner c57de3e404 Remove hand-crafted Visual Studio solution. 11 years ago
Yuri Kunde Schlesner 45976da975 CMake cleanup 12 years ago
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader. 12 years ago
Yuri Kunde Schlesner 9d172ab550 Downgrade GLSL version to 1.50 (compatible with GL 3.2) 12 years ago
bunnei 20d169e4a1 VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. 12 years ago
Kevin Hartman cbfd6b6e52 Rewrite of OpenGL renderer, including OS X support 12 years ago
Tony Wasserka a79644c9ba Pica/Rasterizer: Clarify a TODO. 12 years ago
Tony Wasserka 697b50c3ff Pica/VertexShader: Fix a bug in the call stack handling. 12 years ago
Tony Wasserka b5b3aeb576 Math: Warning fixes. 12 years ago
Tony Wasserka 2f1c129f64 Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. 12 years ago
Tony Wasserka 9679d231df Pica/Rasterizer: Add texturing support. 12 years ago
Tony Wasserka 34fa0b6d9c Pica/DebugUtils: Add convenient tev setup printer. 12 years ago
Tony Wasserka 27cab6477e Pica/Rasterizer: Add initial implementation of texture combiners. 12 years ago
Tony Wasserka c4691b784b Pica: Add support for dumping textures. 12 years ago
Tony Wasserka 162d641a30 Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. 12 years ago
Tony Wasserka 62c36a4ef0 Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers. 12 years ago
Tony Wasserka 26ade98411 Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated. 12 years ago
Tony Wasserka 0465adf206 Pica/CommandProcessor: Implement parameter masking. 12 years ago
Tony Wasserka f37e39deb9 Pica: Add debug utilities for dumping shaders. 12 years ago
Tony Wasserka 6ea003c7b5 Pica: Add debug utility functions for dumping geometry data. 12 years ago
Sacha a3a70e56ac Fix the threading for GL Context in Qt5. 12 years ago
archshift 662a1993e6 float24: Remove private default constructor 12 years ago
archshift d71af1bd20 Use glewExperimental on Linux in order to fix GLFW-mode 12 years ago
Tony Wasserka 94d742fe17 Pica: Add basic rasterizer. 12 years ago
Tony Wasserka 94aa9da562 Pica: Add triangle clipper. 12 years ago
Tony Wasserka 9a76a2d061 Pica: Add primitive assembly stage. 12 years ago
Tony Wasserka c526512619 Pica: Add vertex shader implementation. 12 years ago
Tony Wasserka d443f0a921 Pica: Implement vertex loading. 12 years ago
Tony Wasserka 1a43f69477 Pica: Add register definition for vertex loading and rendering. 12 years ago
Tony Wasserka 76a586de49 Pica: Add command processor. 12 years ago
Tony Wasserka 98ad16a45b Pica: Add float24 structure. 12 years ago
Tony Wasserka 8528c810cf Video core: Add utility class for vector operations. 12 years ago
Tony Wasserka 7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones. 12 years ago
Tony Wasserka 9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e. 12 years ago
bunnei 4e9f305ed2 GSP: Removed dumb GX prefixes to functions/structs in GSP namespace. 12 years ago
Tony Wasserka 9fd2537e93 Use uniform formatting when printing hexadecimal numbers. 12 years ago
Tony Wasserka 9b0d0c81a0 GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32. 12 years ago
Tony Wasserka 246cb75584 RegisterSet: Simplify code by using structs for register definition instead of unions. 12 years ago
Tony Wasserka 75775e9ef4 GPU: Make use of RegisterSet. 12 years ago
Tony Wasserka c6fdeb7b23 Renderer: Fix component order in bottom framebuffer. 12 years ago
Tony Wasserka cb6f97b2eb Renderer: Respect the active_fb GPU register. 12 years ago
Tony Wasserka 9b96407e8e Renderer: Add a few TODOs. 12 years ago
Tony Wasserka a4d89edd9b GPU debugger: Don't keep track of debugging data if no debugger views are active. 12 years ago