98 Commits (97ad3e75304fdf604e7619986388df9d659c3e52)

Author SHA1 Message Date
liamwhite 65e646eeba
Revert "video_core: use interval map for page count tracking" 2 years ago
Liam 030e6b3980 video_core: use interval map for page count tracking 2 years ago
Fernando Sahmkow 282ae8fa51 Query Cache: address issues 2 years ago
Fernando Sahmkow f1a2e36711 Query Cachge: Fully rework Vulkan's query cache 2 years ago
Fernando Sahmkow da440da9f5 Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 3 years ago
Fernando Sahmkow c6cac2ffaa GPU: Add Reactive flushing 3 years ago
Fernando Sahmkow b56ad93bbc BufferBase: Don't ignore GPU pages. 3 years ago
Fernando Sahmkow 6c7eb81f7d video_core: Cache GPU internal writes. 3 years ago
Feng Chen 013b689153 video_core: Implement opengl/vulkan draw_texture 3 years ago
Fernando Sahmkow 581a7d785b Rasterizer: Setup skeleton for Host Conditional rendering 3 years ago
Fernando Sahmkow 3630bfaef3 RasterizerMemory: Add filtering for flushing/invalidation operations. 3 years ago
Fernando Sahmkow 0f89828073 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 4 years ago
Fernando Sahmkow a5a94f52ff MacroHLE: Add MultidrawIndirect HLE Macro. 4 years ago
Liam 9737615948 general: fix compile for Apple Clang 3 years ago
Liam 4c42655a2d maxwell3d: full HLE for multi-layer clears 3 years ago
FengChen 1f54cd4ac7 video_coare: Reimplementing the maxwell drawing trigger mechanism 3 years ago
bunnei f5fd6b5c86 DMA & InlineToMemory Engines Rework. 3 years ago
Fernando Sahmkow bc8b3d225e VideoCore: Refactor fencing system. 4 years ago
Fernando Sahmkow f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. 4 years ago
Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 4 years ago
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 4 years ago
ReinUsesLisp c67d64365a shader: Remove old shader management 5 years ago
Fernando Sahmkow bc19d28963 accelerateDMA: Fixes and feedback. 5 years ago
Fernando Sahmkow be1a3f7a0f accelerateDMA: Accelerate Buffer Copies. 5 years ago
Fernando Sahmkow 63915bf2de Fence Manager: Add fences on Reference Count. 5 years ago
Fernando Sahmkow 8f9f142956 Texture Cache: Address feedback. 5 years ago
Fernando Sahmkow 38165fb7e3 Texture Cache: Initial Implementation of Sparse Textures. 5 years ago
ReinUsesLisp 4009ae1da2 bootmanager: Use std::stop_source for stopping emulation 5 years ago
ameerj 859ba21f6d buffer_cache: Simplify uniform disabling logic 5 years ago
ReinUsesLisp 82c2601555 video_core: Reimplement the buffer cache 5 years ago
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 years ago
Lioncash 70812ec57b rasterizer_interface: Make use of [[nodiscard]] where applicable 5 years ago
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer 6 years ago
ReinUsesLisp fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 6 years ago
Fernando Sahmkow f616dc0b59 Address Feedback. 6 years ago
Fernando Sahmkow b7bc3c2549 FenceManager: Manage syncpoints and rename fences to semaphores. 6 years ago
Fernando Sahmkow 4adfc9bb08 Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. 6 years ago
Fernando Sahmkow 165ae823f5 ThreadManager: Sync async reads on accurate gpu. 6 years ago
Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 6 years ago
Fernando Sahmkow da8f17715d GPU: Refactor synchronization on Async GPU 6 years ago
Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
ReinUsesLisp 120f688272 yuzu/loading_screen: Remove unused shader progress mode 6 years ago
ReinUsesLisp eed789d0d1 video_core: Reintroduce dirty flags infrastructure 6 years ago
ReinUsesLisp 91aa58e410 maxwell_3d: Unify draw methods 6 years ago
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
Fernando Sahmkow 64496f2456 Shader_IR: Address Feedback 6 years ago