Liam
|
6c77a107a4
|
video_core: don't garbage collect during configuration
|
3 years ago |
Fernando Sahmkow
|
b0e5aa6725
|
Texture cache: revert wrong acceleration assumption
|
3 years ago |
Fernando Sahmkow
|
769b1f0264
|
Texture Cache Util: Fix block depth adjustment on slices.
|
3 years ago |
Fernando Sahmkow
|
ce9a97ca48
|
texture_cache: process aliases and overlaps in the correct order
|
3 years ago |
Liam
|
4a54cea69a
|
video_core: tune garbage collection aggressiveness
|
3 years ago |
Liam
|
011dfe1db7
|
textures: add BC1 and BC3 compressors and recompression setting
|
3 years ago |
Liam
|
147f6129f4
|
renderer_vulkan: barrier attachment feedback loops
|
3 years ago |
Kelebek1
|
fc6c77f7ae
|
Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path.
|
3 years ago |
Fernando Sahmkow
|
a1317c3a6e
|
Texture Cache: Fix ASTC textures
|
3 years ago |
Fernando Sahmkow
|
5fa8c8685e
|
Texture cache: Only force flush the dma downloads
|
3 years ago |
Fernando Sahmkow
|
8203f2d8e1
|
Buffer Cache: disable reactive flushing in it.
|
3 years ago |
Fernando Sahmkow
|
a7a63d119c
|
Texture cache: reverse inmediate flush changes
|
3 years ago |
Fernando Sahmkow
|
134c14f089
|
Address feedback, add CR notice, etc
|
3 years ago |
Fernando Sahmkow
|
62295b5069
|
Settings: add option to enable / disable reactive flushing
|
3 years ago |
Fernando Sahmkow
|
f1aa574448
|
Texture cache: sync the first flush.
|
3 years ago |
Fernando Sahmkow
|
6bc60f78d9
|
GPU: Add Reactive flushing
|
3 years ago |
Kelebek1
|
d43a18a6ef
|
Log object names with debug renderer, add a GPU address to ImageViews
|
3 years ago |
Fernando Sahmkow
|
94ecd260e3
|
GPU: implement missing ASTC
|
3 years ago |
Liam
|
2438a0b087
|
video_core: fix build on Apple Clang
|
3 years ago |
Fernando Sahmkow
|
f5d2ae4c5e
|
Texture Cache: Release stagging buffers on tick frame
|
3 years ago |
Fernando Sahmkow
|
cf34f7c745
|
Address Feedback & Clang Format
|
3 years ago |
Fernando Sahmkow
|
b22e1a2bce
|
Accelerate DMA: Use texture cache async downloads to perform the copies
to host.
WIP
|
3 years ago |
Fernando Sahmkow
|
e2bfd9e8c4
|
TextureCache: refactor DMA downloads to allow multiple buffers.
|
3 years ago |
Kelebek1
|
477cbd067e
|
Sort overlap_ids by modification tick before copy
|
3 years ago |
Feng Chen
|
c7675caf71
|
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
|
3 years ago |
Max Dunbar
|
8b5becf71b
|
Fixes 'Continous' typo
|
3 years ago |
Kelebek1
|
de4fc71536
|
Only upload GPU-modified overlaps
|
3 years ago |
Ross Schlaikjer
|
ee8f63ac65
|
Pass GPU page table by reference
|
3 years ago |
FengChen
|
0f336df1ea
|
video_core: Better defined ImageInfo parameters
|
3 years ago |
Liam
|
5be8a74b0c
|
general: fix spelling mistakes
|
3 years ago |
Feng Chen
|
63a0d2661c
|
video_core: Update texture format
|
3 years ago |
ameerj
|
e901a7f029
|
Refactor AccelerateDMA code
|
3 years ago |
Fernando Sahmkow
|
82f37192ec
|
Engines: Implement Accelerate DMA Texture.
|
4 years ago |
ameerj
|
c5386e2179
|
configuration: Add async ASTC decode setting
|
3 years ago |
ameerj
|
08c1dc9587
|
texture_cache: Add async texture decoding
|
3 years ago |
ameerj
|
b60e0b5360
|
texture_cache: OpenGL: Implement MSAA uploads and copies
|
3 years ago |
Levi Behunin
|
2ff6c44168
|
Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
|
3 years ago |
ameerj
|
ee53f833e7
|
texture_cache: Adjust image view sizes by MSAA samples
|
3 years ago |
Feng Chen
|
3b5e1a24bc
|
video_core: Implement opengl/vulkan draw_texture
|
3 years ago |
Fernando Sahmkow
|
62fc8bfe16
|
Texture Cache: Implement async texture downloads.
|
3 years ago |
Fernando Sahmkow
|
3ea10762d2
|
RasterizerMemory: Add filtering for flushing/invalidation operations.
|
3 years ago |
ameerj
|
d45c01bd13
|
texture_cache: Use Common::ScratchBuffer for swizzle buffers
|
3 years ago |
ameerj
|
51eb1f4aab
|
texture_cache: Use pre-allocated buffer for texture downloads
|
3 years ago |
ameerj
|
204e35087f
|
texture_cache: Use pre-allocated buffer for texture uploads
|
3 years ago |
Fernando Sahmkow
|
a87ff9181b
|
GPU: Implement additional render target formats.
|
3 years ago |
Fernando Sahmkow
|
f4291e4576
|
Fermi2D: Rework blit engine and add a software blitter.
|
3 years ago |
Liam
|
5a712bb51a
|
general: fix compile for Apple Clang
|
3 years ago |
Feng Chen
|
bcf6a7c0dd
|
video_core: Fix SNORM texture buffer emulating error (#9001)
|
3 years ago |
Morph
|
c6c56d3e9c
|
general: Resolve -Wunused-lambda-capture and C5233
|
4 years ago |
Morph
|
d481ac5a0c
|
format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
|
4 years ago |