bunnei
92ef6e44ee
core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.
4 years ago
bunnei
9951f24bad
core: hle: kernel: k_thread: Add KScopedDisableDispatch.
4 years ago
bunnei
43fcb97ef3
core: hle: kernel: Ensure idle threads are closed before destroying scheduler.
4 years ago
bunnei
951143ba57
core: hle: kernel: Reflect non-emulated threads as core 3.
4 years ago
bunnei
b0cb5c830c
core: cpu_manager: Use jthread.
4 years ago
ameerj
0c28433539
nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
4 years ago
ameerj
b34ded024c
vp9: Cleanup unused variables
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
4 years ago
ameerj
27969c5943
vp9: Fix reference frame refreshes
This resolves the artifacting when decoding VP9 streams.
4 years ago
ameerj
7acf5d8bfd
nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
4 years ago
yzct12345
dd9e7378dc
assert: Verify formatting
4 years ago
yzct12345
3239e923cc
assert: Avoid empty macros
4 years ago
Morph
0971b90782
applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
4 years ago
Morph
8f488c60da
hex_util: Fix incorrect array size in AsArray
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
4 years ago
lat9nq
73acba8ddb
config: Read connected setting for controllers
Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
4 years ago
german77
ff46d36f8e
settings_ui: Add emulated joystick position dot to controller preview
4 years ago
Morph
6b2f133eef
common: uuid: Add hex string to UUID constructor
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
4 years ago
yzct12345
e13e98d99d
nvdec: Implement VA-API hardware video acceleration ( #6713 )
* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
4 years ago
lat9nq
959f332e99
config: Only read/write current_user on global config
4 years ago
spholz
e08a9d00e0
network: fix ternary operator in Socket::SendTo
4 years ago
yzct12345
46e4e6707f
decoders: Optimize swizzle copy performance ( #6790 )
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
4 years ago
san
e1d8000de7
yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
4 years ago
Malte Jürgens
4304984555
game_list: Make game list folder icons smaller ( #6762 )
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
4 years ago
Morph
11a0033a66
service: set: Correct copy amount in GetAvailableLanguageCodes
4 years ago
ameerj
bfb2325618
astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
4 years ago
ameerj
2ff4eb5def
astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
4 years ago
ameerj
59ff9e51f2
astc_decoder: Make use of uvec4 for payload data
5 years ago
ameerj
8f9c7a4ba2
astc_decoder: Simplify Select2DPartition
5 years ago
ameerj
958ede1ed9
astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
5 years ago
ameerj
f4409c9db9
astc.h: Move data to cpp implementation
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
5 years ago
Morph
057a4a8a06
hle: api_version: Update HOS version to 12.1.0
Keeps us up to date with reporting the system version.
4 years ago
lat9nq
d15ff8a89b
emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
4 years ago
Morph
ac09092898
applet_swkbd: Correct string buffer size calculation
The buffer size here does not include the initial 8 bytes.
4 years ago
Morph
743b6b53d9
configure_system: Add Brazilian Portuguese to the list of languages
4 years ago
Morph
2359f8283a
service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17
4 years ago
Morph
58a79102ae
service: ns, set: Add PT_BR (Brazilian Portuguese)
4 years ago
ReinUsesLisp
ecc05bdcb6
shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
4 years ago
ReinUsesLisp
2eaec1b7ee
vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
4 years ago
ameerj
9629e74364
renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
4 years ago
ameerj
6733ae9aab
renderer_vulkan: Implement screenshots
4 years ago
ameerj
317f238e1d
vk_blit_screen: Add public CreateFramebuffer method
4 years ago
ameerj
870a92bd78
vk_blit_screen: Make Draw method more generic
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
4 years ago
ReinUsesLisp
d84b81fdfb
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
4 years ago
ReinUsesLisp
482c1ec8e5
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
4 years ago
Jan Beich
471ddd0674
host_memory: Add workaround for FreeBSD 12
src/common/host_memory.cpp:360:14: error: use of undeclared identifier
'memfd_create'
fd = memfd_create("HostMemory", 0);
^
4 years ago
Jan Beich
112a8e017d
host_memory: Enable Linux implementation on FreeBSD
HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
4 years ago
jls47
20083ccd43
qt_web_browser: Fix lambda capture for HIDButton
5 years ago
jls47
85e29934fd
qt_web_browser: Focus on the first link element
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
5 years ago
Morph
6c7b6b7be0
service: ns: Remove unused ns_language header
4 years ago
Morph
ae8a88d10c
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
4 years ago
Lioncash
2fa5f631c3
render_target: Add missing initializer for size extent
Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
4 years ago