Liam
cb11232753
renderer_vulkan: fix query cache for homebrew
3 years ago
GPUCode
30c67e5bb0
host_shaders: More proper handling of x2 MSAA copies
3 years ago
GPUCode
5529df01e3
renderer_vulkan: Implement MSAA copies
3 years ago
Fernando Sahmkow
e0477e40bd
Query Cache: Fix Prefix Sums
3 years ago
Fernando Sahmkow
509ebe61c6
Query Cache: Fix behavior in Normal Accuracy
3 years ago
Fernando Sahmkow
6b0a777d19
Query Cache: Simplify Prefix Sum compute shader
3 years ago
Fernando Sahmkow
c2880497ce
Query Cache: Implement host side sample counting.
3 years ago
Fernando Sahmkow
170c82ae7f
Query Cache: Fix guest side sample counting
3 years ago
Fernando Sahmkow
93cd3d8efd
Query Cache: address issues
3 years ago
Fernando Sahmkow
a8fe81b3be
QueryCache: Implement dependant queries.
3 years ago
Fernando Sahmkow
2221256e90
Macro HLE: Add DrawIndirectByteCount
3 years ago
Fernando Sahmkow
5ea12207f3
Query Cachge: Fully rework Vulkan's query cache
3 years ago
Fernando Sahmkow
7f78d844ab
Query Cache: Setup Base rework
3 years ago
Kelebek1
ac61186061
Fix DMA engine register offsets
3 years ago
GPUCode
20994b9e95
vk_texture_cache: Limit srgb block to transcoding only
3 years ago
GPUCode
400b9449ac
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
3 years ago
Squall-Leonhart
55e400acd9
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
The partial revert was not enough for Tsukihime, this might do the trick
3 years ago
Squall Leonhart
0ec7d7ec28
Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
3 years ago
Charles Lombardo
a8e3f2652d
android: Use 1 worker for shader compilation for all devices
3 years ago
Fernando Sahmkow
dcf5c4bec0
Vulkan: add temporary workaround for AMDVLK
3 years ago
Fernando Sahmkow
6dcc62ae86
Vulkan: Implement Depth Bias Control
3 years ago
Kelebek1
517702f3f8
Look for the most recently modified image for present
3 years ago
GPUCode
065305c627
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers ( #11471 )
3 years ago
GPUCode
75213f8c49
renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
3 years ago
Feng Chen
666bdc1125
video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
3 years ago
Feng Chen
a356e6b8d5
video_core: Add missing scissor update when viewport scale offset disable
3 years ago
Danila Malyutin
beec962363
Use initial_frame to check interlaced flag
If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
3 years ago
Fernando Sahmkow
a571250875
Maxwell3D: Improve Index buffer size estimation.
3 years ago
Fernando Sahmkow
94dd857cda
VideoCore: Implement DispatchIndirect
3 years ago
Fernando Sahmkow
8fcab24644
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
3 years ago
Fernando Sahmkow
47d921e04d
Buffer Cache: fix discard writes.
3 years ago
Fernando Sahmkow
8208becc49
DMA Pusher: Fix regression caused by guest memory optimizations
3 years ago
Kelebek1
334a0eaa9c
Mark decompiled macros as decompiled on dump, dump shaders after translation
3 years ago
Feng Chen
ce0c210173
video_core: set vertex buffer num to 16, because mvk have when using more than 16
3 years ago
Feng Chen
ec643e7e9d
Add macos moltenvk bundle, Add copy moltevk dylib script
3 years ago
Kelebek1
5d1961ad67
Masked depthstencil clears
3 years ago
Feng Chen
c8c4aa6ef7
video_core: Fix vulkan assert error
3 years ago
Ameer J
01638cfe35
gl_texture_cache: Enable async downloads
3 years ago
Ameer J
b260471154
gl_buffer_cache: Enable async downloads
3 years ago
Ameer J
dc665a7024
gl_staging_buffer_pool: Refactor allocation variables into a struct
3 years ago
Ameer J
c6aafc55ab
gl_graphics_pipeline: Fix GLASM storage buffer detection
3 years ago
Ameer J
4e1813a2c3
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
3 years ago
Kelebek1
5de54129b3
Mark accelerted DMA destination buffers and images as GPU-modified
3 years ago
Liam
7b579a7708
vulkan_device: disable features associated with unloaded extensions
3 years ago
Squall-Leonhart
e7602b1012
Needed to make this an extra case so it didnt also start asserting in BOTW.
Thanks Liam
3 years ago
Squall Leonhart
443f35e5db
Fix an assert in the format lookup table fir Z16
Came across this while looking into Asterix and Obelix XXL glitching
3 years ago
Liam
3e4076c2ac
general: fix apple clang build
3 years ago
Ameer J
4c1cf94f3a
flatten color_values
3 years ago
Ameer J
18328533d0
flatten encoding_values
3 years ago
Ameer J
6077bac118
flatten result vector
3 years ago