70 Commits (8e9d99b3240aef41c41dc027eaedfee8853c28bf)

Author SHA1 Message Date
lizzie 8e9d99b324 fix with bigger batch sizes 1 month ago
lizzie 0e6ea2d9d6
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918) 6 months ago
lizzie 7962c81738
[spirv] new castings for int8/int16/etc (#86) 9 months ago
darktux 9f4ef30b55 Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5) 2 years ago
ameerj 2d2558797c shader_recompiler: TXQ: Skip QueryLevels when possible 3 years ago
ameerj 382717743a shader_recompiler: Remove S32 IR type 3 years ago
FengChen 348c6e5b28 video_core: Fix few issues in Tess stage 4 years ago
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 4 years ago
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 4 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
ameerj 0c5e641757 shaders: Add U64->U32x2 Atomic fallback functions 4 years ago
ameerj 22a4d26479 shader: Add integer attribute get optimization pass 4 years ago
ReinUsesLisp d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support 5 years ago
ReinUsesLisp 7f88938d72 shader: Add IsTextureScaled opcode 5 years ago
ReinUsesLisp 8cfa8cda16 shader: Add integer division opcodes 5 years ago
ReinUsesLisp 47d1d881cf shader: Add resolution down factor opcode 5 years ago
ReinUsesLisp f158fe9359 shader: Remove IAbs64 5 years ago
ReinUsesLisp 04c1dca457 shader: Move loop safety tests to code emission 5 years ago
lat9nq 3a70b6c79b shader: Add shader loop safety check settings 5 years ago
ReinUsesLisp 50e491f101 glasm: Use integer lod for TXQ 5 years ago
ReinUsesLisp ec19b0d7eb glasm: Implement Y direction 5 years ago
ReinUsesLisp 91a375b557 glasm: Implement undef instructions 5 years ago
ReinUsesLisp a5ce5f4a65 glasm: Fix usage counting on phi nodes 5 years ago
ReinUsesLisp 09ad2b5994 glasm: Implement global memory fallbacks 5 years ago
ReinUsesLisp 46edc93371 glasm: Implement int64 add and subtract 5 years ago
ReinUsesLisp e9a5390a92 glasm: Implement indirect attribute loads 5 years ago
ReinUsesLisp dd41025472 glasm: Implement SampleId 5 years ago
ReinUsesLisp 5f9dd18113 glasm: Implement IsHelperInvocation 5 years ago
ameerj 68fb25a223 glasm: Implement FSWZADD 5 years ago
ReinUsesLisp 2e5002f0bf glasm: Implement patch memory 5 years ago
ReinUsesLisp deb47706e9 glasm: Fix InvocationId declaration 5 years ago
ReinUsesLisp bbc4c8e6b6 glasm: Fix potential aliasing bug on cube array samples 5 years ago
ReinUsesLisp 1426ed05b0 glasm: Implement EmitVertex and EndPrimitive 5 years ago
ReinUsesLisp 9c318fe58b glasm: Implement ImageGradient 5 years ago
ReinUsesLisp d95e33ac44 glasm: Implement 64-bit shifts 5 years ago
ReinUsesLisp 1e64cbd23a glasm: Implement ImageFetch 5 years ago
ReinUsesLisp cfa232a5a5 glasm: Implement SelectU1 5 years ago
ReinUsesLisp 089e3a82b3 glasm: Implement gl_WorkGroupID 5 years ago
ReinUsesLisp 50dda4164a glasm: Implement TXQ and improve texture info reads 5 years ago
ReinUsesLisp e4835094aa glasm: Implement textureGather instructions 5 years ago
ReinUsesLisp 98b4463dbb glasm: Implement gl_FragDepth and gl_SampleMask stores 5 years ago
ReinUsesLisp 5c6dc51c69 shader: Read branch conditions from an instruction 5 years ago
ReinUsesLisp 0b3a3f35e8 glasm: Implement TEX and TEXS instructions 5 years ago
ReinUsesLisp 009721f477 glasm: Improve texture sampling instructions 5 years ago
ameerj be403ea956 glasm: Implement rest of shared mem 5 years ago
ReinUsesLisp 87c847ddc3 glasm: Implement derivative instructions on GLASM 5 years ago
ameerj d0c4cca02d glasm: Implement local memory for glasm 5 years ago
ReinUsesLisp f2ae32fa76 glasm: Initial implementation of phi nodes on GLASM 5 years ago
ReinUsesLisp 03f6d424ce glasm: Rework control flow introducing a syntax list 5 years ago
ameerj 8a556b49cf glasm: Implement Storage atomics 5 years ago