Liam
550cadbee4
device_memory_manager: fix ScratchBuffer indexing
2 years ago
t895
beaab10c8f
android: Add to launcher button
2 years ago
t895
59080a3d1d
android: Provide debug.keystore for debug and relWithDebInfo builds
Allows devs to share debug builds with testers without uninstalling the previous build
2 years ago
t895
3a25a217e6
android: Port "Lock drawer" feature from Citra
2 years ago
t895
961b5586a5
frontend_common: Remove default value for installer callbacks
We never used these without callbacks and these will break without them in their current state. I could write the default value to return false always but that's unnecessary for now.
2 years ago
t895
dd36d43ea1
android: Add options to verify installed content
2 years ago
Narr the Reg
a7a7720752
core: hid: Allow to disable vibration
2 years ago
t895
c725f3c86c
frontend_common: Move integrity verification to content_manager
2 years ago
Narr the Reg
1b984738ab
service: hid: Implement EnableAppletForInput
2 years ago
german77
a7620a29be
service: set: Don't allow invalid mii author id
2 years ago
t895
fe69105f71
android: Sync translations
2 years ago
t895
7b3e26acc9
android: Change "Clear" to "Use global setting" for per-game settings
2 years ago
Merry
5c398ede6f
fs/file: Explicitly convert std::u8string to std::filesystem::path
2 years ago
t895
378e4752a6
android: Use elevated card style for home setting card
2 years ago
t895
dad48f16b7
android: Sort recently added/played games by time
2 years ago
t895
a363fa78ef
frontend_common: Add documentation for content_mananger
2 years ago
t895
03fa91ba3c
android: Add addon delete button
Required some refactoring of retrieving patches in order for the frontend to pass the right information to ContentManager for deletion.
2 years ago
t895
d79d4d5986
android: Use callback to update progress bar dialogs
2 years ago
t895
ccd3dd842f
frontend_common: Add content manager utility functions
Creates utility functions to remove/install DLC, updates, and base game content
2 years ago
shinra-electric
5ea8f05ec6
Bump MoltenVK to v1.2.7
2 years ago
Narr the Reg
9f376cd901
service: hid: Clear controller status when aruid is no longer used
2 years ago
Liam
748465f5a5
device_memory_manager: use unique_lock for update
2 years ago
Liam
04867e2456
nvhost_vic: use map erase by key
2 years ago
Liam
32f623e029
nvdrv: clean up preallocation
2 years ago
Liam
b6c6534c30
nvdrv: use correct names for interface factory
2 years ago
Liam
beb438bb0b
nvdrv: use static typing for SessionId, smmu Asid types
2 years ago
Fernando Sahmkow
4b963ca8a5
Core: Invert guest memory depandancy
2 years ago
Fernando Sahmkow
648ed55fe6
Core: Make sure GPU Dirty Managers ae shared by all processes.
2 years ago
Fernando Sahmkow
23430e6772
Core: Eliminate core/memory dependancies.
2 years ago
Fernando Sahmkow
0672847330
SMMU: Fix Right Shift UB.
2 years ago
Fernando Sahmkow
a874ab0133
SMMU: Fix 8Gb layout.
2 years ago
Fernando Sahmkow
590d9b7e1d
Core: Clang format and other small issues.
2 years ago
Fernando Sahmkow
b0bca0f8b0
SMMU: Fix software rendering and cleanup
2 years ago
Fernando Sahmkow
d8f1ce2f76
SMMU: Add continuity tracking optimization.
2 years ago
Fernando Sahmkow
9b11b9dce5
SMMU: Simplify and remove old code.
2 years ago
Fernando Sahmkow
303cd31162
SMMU: Add Android compatibility
2 years ago
Fernando Sahmkow
0adc09e0af
GPU-SMMU: Estimate game leak and preallocate device region.
2 years ago
Fernando Sahmkow
96fd1348ae
GPU SMMU: Expand to 34 bits
2 years ago
Fernando Sahmkow
bad705f245
SMMU: Fix Unregister on MultiAddress
2 years ago
Fernando Sahmkow
34a8d0cc8e
SMMU: Implement physical memory mirroring
2 years ago
Fernando Sahmkow
0a2536a0df
SMMU: Initial adaptation to video_core.
2 years ago
Fernando Sahmkow
c85d7ccd79
SMMU: Implement backing CPU page protect/unprotect
2 years ago
Fernando Sahmkow
7a9d1ad2f8
NVDRV: Implement sessions and initial implementation of SMMU
2 years ago
Fernando Sahmkow
2f0418c101
Core: Initial implementation of device memory mapping
2 years ago
Narr the Reg
72f803c366
input_common: Add android input engine
2 years ago
Liam
e4bbb24dcf
vi: check layer state before opening or closing
2 years ago
Andrew Pilley
6536d29c61
Update based on feedback
2 years ago
t895
116f76e4b6
android: Save overlay data while using emulation fragment
This should have been fully embraced before but the items within the popup menu and the adjust controls dialog fell through. This ensures that everything related to the overlay is saved during emulation and can't be lost during a crash.
2 years ago
Liam
ce89580749
nvnflinger: ensure display abandonment considers all layers and future layers
2 years ago
Andrew Pilley
dff0a7c52a
Allow -u to accept a username string in addition to index, and suppress the User selector even if settings requires it to be shown for one instance only.
2 years ago