ReinUsesLisp
467a8c3285
renderer_vulkan/wrapper: Add instance handle
6 years ago
Morph
bda37c4bb4
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication ( #3571 )
* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
6 years ago
Fernando Sahmkow
207bfbf720
Merge pull request #3561 from ReinUsesLisp/f2f-conversion
shader/conversion: Fix F2F rounding operations with different sizes
6 years ago
Fernando Sahmkow
8a4af4f128
Merge pull request #3577 from ReinUsesLisp/lea
shader/lea: Fix LEA implementation
6 years ago
ReinUsesLisp
89f68281ff
gl_rasterizer: Mark cleared textures as dirty
Fixes a potential edge case where cleared textures read from the CPU
were not flushed.
6 years ago
Rodrigo Locatti
00dde9cf72
Merge pull request #3506 from namkazt/patch-9
shader_decode: Implement partial ATOM/ATOMS instr
6 years ago
Nguyen Dac Nam
e0add44428
clang-format
6 years ago
Nguyen Dac Nam
455a771f6c
shader_decode: fix by suggestion
6 years ago
Rodrigo Locatti
8fa9aa08f7
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
6 years ago
bunnei
bf2221c7f7
Merge pull request #3560 from ReinUsesLisp/fix-stencil
gl_rasterizer: Synchronize stencil testing on clears
6 years ago
James Rowe
e345e46a98
Frontend: Don't call DoneCurrent if the context isnt already current
6 years ago
namkazy
5961fe334c
clang-format
6 years ago
namkazy
39880b6fcb
gl_decompiler: min/max op not implement yet
6 years ago
namkazy
fd7fb7c1b7
shader_decode: ATOM/ATOMS: add function to avoid code repetition
6 years ago
namkazy
3a65713029
shader_decode: merge GlobalAtomicOp to AtomicOp
6 years ago
Nguyen Dac Nam
3809c15721
shader_decode: implement ATOM operation for S32 and U32
6 years ago
namkazy
93a5b51a1f
clang-format
6 years ago
Nguyen Dac Nam
e57c348d6e
shader_decode: implement ATOMS instr partial.
6 years ago
Nguyen Dac Nam
2095823163
vk_decompiler: add atomic op and handler function.
6 years ago
Nguyen Dac Nam
f3880c13fa
gl_decompiler: add atomic op
6 years ago
Nguyen Dac Nam
cf457eafff
shader: node - update correct comment
6 years ago
Nguyen Dac Nam
407064c658
shader_decode: add Atomic op for common usage
6 years ago
Kewlan
f2a6ce9b8c
Re-order the shoulder buttons both in the configuration menu, and in the code.
6 years ago
bunnei
e842f70c4a
Merge pull request #3568 from bunnei/time-calcspan
services: time: Implement CalculateSpanBetween.
6 years ago
bunnei
183ef674cf
Merge pull request #3545 from FearlessTobi/audren-rev
audio_core: Accept Audren REV8
6 years ago
ReinUsesLisp
1f7c51a57b
shader_bytecode: Fix I2I_IMM encoding
6 years ago
bunnei
3660347e8d
Merge pull request #3562 from perillamint/vrsvc
am: Implement VR related APIs
6 years ago
bunnei
ef0ece15ec
Merge pull request #3569 from bunnei/hid-stub
services: hid: Stub InitializeSevenSixAxisSensor.
6 years ago
ReinUsesLisp
3a42c2f3d5
renderer_vulkan/wrapper: Address feedback
6 years ago
ReinUsesLisp
74b1f71109
shader/lea: Simplify generated LEA code
6 years ago
bunnei
b8545d56e2
Merge pull request #3573 from FearlessTobi/port-5089
Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
6 years ago
bunnei
1790b8c492
Merge pull request #3576 from FearlessTobi/port-4906
Port citra-emu/citra#4906 : "citra_qt: fix the stuck in fullscreen mode"
6 years ago
bunnei
f9014de37e
Merge pull request #3574 from FearlessTobi/port-5093
Port citra-emu/citra#5093 : "Replace non-commercial icons"
6 years ago
FearlessTobi
3a72973e13
yuzu: fix the stuck in fullscreen mode bug
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
6 years ago
ReinUsesLisp
fda10c4b0b
shader/lea: Fix op_a and op_b usages
They were swapped.
6 years ago
ReinUsesLisp
ca9309bc07
shader/lea: Remove const and use move when possible
6 years ago
Guo Yunhe
637f368ebe
Replace non-commercial icons with free icons from icons8 ( #5093 )
6 years ago
Vitor K
e70d051a63
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
6 years ago
Fernando Sahmkow
79259972f3
Merge pull request #3565 from ReinUsesLisp/image-format
engines/const_buffer_engine_interface: Store image format and types
6 years ago
bunnei
c84586b412
services: hid: Stub InitializeSevenSixAxisSensor.
- Used by Super Smash Bros. Ultimate v7.0.0.
6 years ago
bunnei
748ddc628c
services: time: Implement CalculateSpanBetween.
- Used by Super Smash Bros. Ultimate.
6 years ago
perillamint
133948067c
am: Implement VR related APIs
Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
6 years ago
ReinUsesLisp
f606c9cf1e
renderer_vulkan/wrapper: Add owning handles
6 years ago
ReinUsesLisp
7eaae70c4b
renderer_vulkan/wrapper: Add pool allocations owning templated class
6 years ago
ReinUsesLisp
4ef176e737
renderer_vulkan/wrapper: Add owning handle templated class
6 years ago
ReinUsesLisp
f4281513d9
renderer_vulkan/wrapper: Add destroy and free overload set
6 years ago
ReinUsesLisp
17a033ce78
renderer_vulkan/wrapper: Add dispatch table and loaders
6 years ago
ReinUsesLisp
d1edc121e1
renderer_vulkan/wrapper: Add exception class
6 years ago
ReinUsesLisp
a12fd8f995
renderer_vulkan/wrapper: Add ToString function for VkResult
6 years ago
ReinUsesLisp
2cad825ec7
renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
6 years ago