3037 Commits (8c8e96b87cd019477c84ef987f12ca631ee92a4d)

Author SHA1 Message Date
ReinUsesLisp 6ea1afc2bc shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic 7 years ago
ReinUsesLisp 7e58372bb9 gl_shader_decompiler: Fix MrgH0 decompilation 7 years ago
ReinUsesLisp 6d47914b88 shader_ir/decode: Implement half float saturation 7 years ago
ReinUsesLisp 9c4449696a shader_ir/decode: Reduce severity of unimplemented half-float FTZ 7 years ago
ReinUsesLisp a87fe3ea63 renderer_opengl: Implement half float NaN comparisons 7 years ago
ReinUsesLisp b6a805df3b shader_ir: Avoid using static on heap-allocated objects 7 years ago
Fernando Sahmkow 73f925a949 Do some corrections in conversion shader instructions. 7 years ago
Fernando Sahmkow 02c84726ed Correct Kepler Memory on Linear Pushes. 7 years ago
Fernando Sahmkow 0e8065d640 Support compressed formats on linear textures. 7 years ago
Fernando Sahmkow 7e2bd462f9 Correct Pitch in Fermi2D 7 years ago
ReinUsesLisp 4338b9d829 gl_shader_decompiler: Use variable AOFFI on supported hardware 7 years ago
ReinUsesLisp 79e7fb6d6f shader_ir: Implement STG, keep track of global memory usage and flush 7 years ago
Lioncash e0962940a2 video_core/gpu: Create threads separately from initialization 7 years ago
Fernando Sahmkow 5a01502521 gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface 7 years ago
ReinUsesLisp 750ff46cbc gl_shader_manager: Move code to source file and minor clean up 7 years ago
ReinUsesLisp 3215c52cad gl_rasterizer: Apply just the needed state on Clear 7 years ago
ReinUsesLisp 1c4f5b2737 gl_device: Implement interface and add uniform offset alignment 7 years ago
ReinUsesLisp d334042c75 vk_shader_decompiler: Implement flow primitives 7 years ago
ReinUsesLisp e3c886a149 vk_shader_decompiler: Implement most common texture primitives 7 years ago
ReinUsesLisp 7b813afc88 vk_shader_decompiler: Implement texture decompilation helper functions 7 years ago
ReinUsesLisp 357a5fcded vk_shader_decompiler: Implement Assign and LogicalAssign 7 years ago
ReinUsesLisp b6b1cc9ffa vk_shader_decompiler: Implement non-OperationCode visits 7 years ago
ReinUsesLisp 4d83f1ea9e vk_shader_decompiler: Implement OperationCode decompilation interface 7 years ago
ReinUsesLisp 86647aee2e vk_shader_decompiler: Implement Visit 7 years ago
ReinUsesLisp 4d331aeab6 vk_shader_decompiler: Implement labels tree and flow 7 years ago
ReinUsesLisp 946b97b6f4 vk_shader_decompiler: Implement declarations 7 years ago
ReinUsesLisp 0589785e80 vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler 7 years ago
ReinUsesLisp 6272cafac7 video_core: Add sirit as optional dependency with Vulkan 7 years ago
Fernando Sahmkow 3d337af7b8 Remove bounding in LD_C 7 years ago
Fernando Sahmkow 50484ee68a Correct Fermi Copy on Linear Textures. 7 years ago
Fernando Sahmkow 1f12f92fc8 Implement Texture Format ZF32_X24S8. 7 years ago
Fernando Sahmkow 9360d5e854 Correct depth compare with color formats for R32F 7 years ago
Fernando Sahmkow 7f9e792814 gl_backend: Align Pixel Storage 7 years ago
Fernando Sahmkow 25e6fb72eb Correct LOP_IMN encoding 7 years ago
Fernando Sahmkow 34b15b69df Correct XMAD mode, psl and high_b on different encodings. 7 years ago
Fernando Sahmkow 061d68acaa Adapt Bindless to work with AOFFI 7 years ago
Fernando Sahmkow f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 7 years ago
Fernando Sahmkow c52fbaa8d8 Fix bad rebase 7 years ago
Fernando Sahmkow 4b2d117d52 Fix TMML 7 years ago
Fernando Sahmkow b47e1b1a84 Simplify ConstBufferAccessor 7 years ago
Fernando Sahmkow 5ce4140257 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 7 years ago
Fernando Sahmkow 2f456841b0 Implement TXQ_B 7 years ago
Fernando Sahmkow 3672ecc5c4 Implement TMML_B 7 years ago
Fernando Sahmkow 8bb9877b70 Corrections to TEX_B 7 years ago
Fernando Sahmkow d7fbc6c03f Fixes to Const Buffer Accessor and Formatting 7 years ago
Fernando Sahmkow e6d2e59f07 Implement Bindless Handling on SetupTexture 7 years ago
Fernando Sahmkow dea7db19cf Unify both sampler types. 7 years ago
Fernando Sahmkow ee9b2e3cdc Implement Bindless Samplers and TEX_B in the IR. 7 years ago
Fernando Sahmkow b9a3255490 Implement Const Buffer Accessor 7 years ago
Fernando Sahmkow a576cd4a8c Permit a Null Shader in case of a bad host_ptr. 7 years ago