bunnei
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f8b215e361
|
gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
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7 years ago |
Rodolfo Bogado
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36f11c6b20
|
remove viewport_transform_enabled as it seems to be inactive when valid transforms are used.
|
7 years ago |
ReinUsesLisp
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944f2b471e
|
morton: Fixup compiler warning
|
7 years ago |
Rodolfo Bogado
|
07e7586b63
|
Implement depth clamp
|
7 years ago |
Rodolfo Bogado
|
0eabde665d
|
Add support for Clip Distance enabled register
|
7 years ago |
Marcos
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fc09b5cc26
|
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
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7 years ago |
FernandoS27
|
b509890e4c
|
Implemented Tile Width Spacing
|
7 years ago |
Rodolfo Bogado
|
fc1c8f585d
|
Limit the amount of viewports tested for state changes only to the usable ones
|
7 years ago |
ReinUsesLisp
|
ac2c2ded06
|
gl_shader_decompiler: Implement S2R's Y_DIRECTION
|
7 years ago |
ReinUsesLisp
|
5c4311075b
|
morton: Style changes
|
7 years ago |
ReinUsesLisp
|
70920fd69f
|
video_core: Move morton functions to their own file
|
7 years ago |
FernandoS27
|
b29904eb68
|
Fix Texture Overlapping
|
7 years ago |
FernandoS27
|
84e30cb3a7
|
Implemented BRA CC conditional and FSET CC Setting
|
7 years ago |
Rodolfo Bogado
|
dd86a7ee67
|
Add support for viewport_transfom_enable register
|
7 years ago |
Rodolfo Bogado
|
d311047172
|
Add support for clear_flags register
|
7 years ago |
FernandoS27
|
1d3cfabdd6
|
Fix TEXS Instruction encodings
|
7 years ago |
FernandoS27
|
ca4e585916
|
Fix one encoding in TEX Instruction
|
7 years ago |
FernandoS27
|
0dbec58b7b
|
Corrected inputs indexing in TEX instruction
|
7 years ago |
bunnei
|
ae72f4154e
|
memory_manager: Do not allow 0 to be a valid GPUVAddr.
- Fixes a bug with Undertale using 0 for a render target.
|
7 years ago |
Hexagon12
|
7ba80865a9
|
Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
|
7 years ago |
ReinUsesLisp
|
52c844eeec
|
gl_shader_decompiler: Implement clip distances
|
7 years ago |
ReinUsesLisp
|
b9f0e17558
|
gl_shader_decompiler: Add a message for unimplemented cc generation
|
7 years ago |
bunnei
|
e48ea86186
|
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
|
7 years ago |
bunnei
|
e17f9a1ed9
|
maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
|
7 years ago |
ReinUsesLisp
|
db76af3a58
|
gl_shader_decompiler: Rename internal flag strings
|
7 years ago |
ReinUsesLisp
|
bd4b3f0cc2
|
gl_shader_decompiler: Rename control codes to condition codes
|
7 years ago |
ReinUsesLisp
|
d0cbabb0cd
|
gl_shader_decompiler: Fix register overwriting on texture calls
|
7 years ago |
FernandoS27
|
1d41ebf29e
|
Properly Implemented TXQ Instruction
|
7 years ago |
ReinUsesLisp
|
db0e7fa147
|
gl_shader_decompiler: Implement BFI_IMM_R
|
7 years ago |
FernandoS27
|
ac7b0966a1
|
Removed pre 4.3 ARB extensions
|
7 years ago |
FernandoS27
|
d79f3473ae
|
Use default values for unknown framebuffer pixel format
|
7 years ago |
ReinUsesLisp
|
e933f0851a
|
gl_shader_decompiler: Implement R2P_IMM
|
7 years ago |
ReinUsesLisp
|
5ca514e539
|
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
|
7 years ago |
ReinUsesLisp
|
6f4dcefc6a
|
gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
|
7 years ago |
bunnei
|
953c140eca
|
maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
|
7 years ago |
Markus Wick
|
ac59f51d23
|
shader_cache: Only lock covered instructions.
|
7 years ago |
FernandoS27
|
76f57ab562
|
Implemented Fast Layered Copy
|
7 years ago |
Frederic L
|
d2dd9cfc1d
|
Eliminated unnessessary memory allocation and copy (#1702)
|
7 years ago |
ReinUsesLisp
|
b39ae68211
|
gl_rasterizer: Remove default clip distance
|
7 years ago |
Rodolfo Bogado
|
01a35d1e38
|
drop support for non separate alpha as it seems to cause issues in some games
|
7 years ago |
Rodolfo Bogado
|
23a2acdf61
|
fix sampler configuration, thanks to Marcos for his investigation
|
7 years ago |
Rodolfo Bogado
|
8aaee278c2
|
small type fix
|
7 years ago |
Rodolfo Bogado
|
a6fbb1ec16
|
small fix for alphaToOne bit location
|
7 years ago |
Rodolfo Bogado
|
f53a271874
|
fix for gcc compilation
|
7 years ago |
Rodolfo Bogado
|
00ae363ad5
|
add AlphaToCoverage and AlphaToOne
|
7 years ago |
Rodolfo Bogado
|
bb20c5b8a0
|
add support for fragment_color_clamp
|
7 years ago |
Rodolfo Bogado
|
1c8c80f8dd
|
add missing MirrorOnceBorder support where supported
|
7 years ago |
Rodolfo Bogado
|
f97144ea95
|
set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
|
7 years ago |
Rodolfo Bogado
|
b85b478d33
|
set default value for point size register
|
7 years ago |
Rodolfo Bogado
|
bcf804a44e
|
fix viewport and scissor behavior
|
7 years ago |