18 Commits (8c4acf2ebb428a6ec31aeb666b7baa99119f4b4f)

Author SHA1 Message Date
Fernando Sahmkow 872f2e7de6 ShaderCompiler: Inline driver specific constants. 3 years ago
Fernando Sahmkow e6e49e584f MacroHLE: Final cleanup and fixes. 3 years ago
Fernando Sahmkow 7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 3 years ago
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 3 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
Fernando Sahmkow 65387dd0a0 ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
ameerj 8969273d2d general: Add missing copyright notices 4 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 7066f9ef7b shader: Implement D3D samplers 5 years ago
FernandoS27 bf9d512e17 shader: Implement BRX 5 years ago
ReinUsesLisp 6044946495 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 5 years ago
ReinUsesLisp e4ba306750 shader: Implement TXQ and fix FragDepth 5 years ago
ReinUsesLisp fba49056aa vk_pipeline_cache: Add pipeline cache 5 years ago
ReinUsesLisp 33090a74dd shader: Add partial rasterizer integration 5 years ago
ReinUsesLisp a956d3cdb3 shader: Initial support for textures and TEX 5 years ago
ReinUsesLisp a5f87011d3 shader: Primitive Vulkan integration 5 years ago
ReinUsesLisp e6892e9da6 shader: Initial recompiler work 5 years ago