Fernando Sahmkow
872f2e7de6
ShaderCompiler: Inline driver specific constants.
3 years ago
Fernando Sahmkow
e6e49e584f
MacroHLE: Final cleanup and fixes.
3 years ago
Fernando Sahmkow
7842543573
MacroHLE: Add HLE replacement for base vertex and base instance.
3 years ago
Feng Chen
bcf6a7c0dd
video_core: Fix SNORM texture buffer emulating error ( #9001 )
3 years ago
FengChen
38e9c78843
video_core: Generate mipmap texture by drawing
3 years ago
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
Fernando Sahmkow
65387dd0a0
ShaderDecompiler: Add a debug option to dump the game's shaders.
4 years ago
ameerj
8969273d2d
general: Add missing copyright notices
4 years ago
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
5 years ago
ReinUsesLisp
7066f9ef7b
shader: Implement D3D samplers
5 years ago
FernandoS27
bf9d512e17
shader: Implement BRX
5 years ago
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
5 years ago
ReinUsesLisp
fba49056aa
vk_pipeline_cache: Add pipeline cache
5 years ago
ReinUsesLisp
33090a74dd
shader: Add partial rasterizer integration
5 years ago
ReinUsesLisp
a956d3cdb3
shader: Initial support for textures and TEX
5 years ago
ReinUsesLisp
a5f87011d3
shader: Primitive Vulkan integration
5 years ago
ReinUsesLisp
e6892e9da6
shader: Initial recompiler work
5 years ago