27 Commits (8b0fb98a11ed64028f0945412de1d388f3d09321)

Author SHA1 Message Date
Liam cb29aa0473 Revert "shader_recompiler: use only ConstOffset for OpImageFetch" 2 years ago
Liam f296a9ce9a shader_recompiler: use only ConstOffset for OpImageFetch 2 years ago
Liam 2044a289f8 shader_recompiler: fix Offset operand usage for non-OpImage*Gather 2 years ago
Ameer J feb60de5c3
shader_recompiler: Fix spelling of "derivate" (#12067) 2 years ago
ameerj 2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 3 years ago
ameerj 93cc6e4d99 shader_recompiler: Remove S32 IR type 3 years ago
FengChen a4472b5526 video_core: Fix few issues in Tess stage 3 years ago
Feng Chen 75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 3 years ago
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 3 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
ameerj ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 4 years ago
ameerj 14ac0c2923 shader: Add integer attribute get optimization pass 4 years ago
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 5 years ago
ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode 5 years ago
ReinUsesLisp 95761cc6a7 shader: Add integer division opcodes 5 years ago
ReinUsesLisp fb924ea85c shader: Add resolution down factor opcode 5 years ago
Lioncash c2915d9f2f emit_spirv_instructions: Add missing header guard 5 years ago
ReinUsesLisp 4397053d5c shader: Remove IAbs64 5 years ago
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 5 years ago
lat9nq 373f75d944 shader: Add shader loop safety check settings 5 years ago
ReinUsesLisp 9bb3e008c9 shader: Read branch conditions from an instruction 5 years ago
ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions 5 years ago
ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 5 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp b725db8709 shader: Fixup SPIR-V emit header namespaces 5 years ago
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 5 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 5 years ago
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 5 years ago
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks 5 years ago
FernandoS27 080857b60e shader: Add coarse derivatives 5 years ago
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 5 years ago
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 5 years ago
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 5 years ago
ReinUsesLisp dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 5 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 5 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp fa75b9b062 spirv: Rework storage buffers and shader memory 5 years ago
ReinUsesLisp f263760c5a shader: Implement geometry shaders 5 years ago
ReinUsesLisp a6cef71cc0 shader: Implement OUT 5 years ago
ReinUsesLisp 2ed80f6b1e shader: Implement LOP CC 5 years ago
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 5 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 5 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 5 years ago
FernandoS27 1d51803169 shader: Implement indexed attributes 5 years ago
ReinUsesLisp da6cf2632c shader: Add subgroup masks 5 years ago
ReinUsesLisp fc93bc2abd shader: Implement BAR and fix memory barriers 5 years ago