Liam
a57531854e
OpenGL: propagate face flip condition
4 years ago
Liam
cb913e5c02
OpenGL: flip front faces if Z scale is inverted
4 years ago
lat9nq
983916e919
k_auto_object: Fix data race
Change the memory order to acqure-release when we decrement the
reference count. Prevents a race with line 89 reported by TSan.
4 years ago
lat9nq
6bcbbb29e7
k_thread: Fix data race
TSan reports a data race between writing at cpp:1162 and reading at
h:262. Make the thread_state atomic to prevent this.
4 years ago
lat9nq
d6a0666268
k_process: Fix data race
TSan reported a race between thread 36 and thread 34, a read at :225 and
a write at :225 respectively. Make total_proces_running_time_ticks
atomic to avoid this race.
4 years ago
lat9nq
5b5a1b7fa7
kernel: Fix current_process race
TSan reported a race at :258 and :803, so make current_process an atomic
pointer.
4 years ago
lat9nq
83b86d915a
k_scheduler_lock: Fix data race
TSan reports a race between the main thread and T37 during
IsLockedByCurrentThread and when it's set at the end of Lock(),
respectively. Set owner_thread to an atomic pointer to fix it.
Co-authored-by: bunnei <bunneidev@gmail.com>
4 years ago
Merry
4052bfb4ad
native_clock: Internal linkage for FencedRDTSC
__forceinline required on MSVC for function to be inlined
4 years ago
merry
fdd4d019ef
native_clock: Use lfence with rdtsc
4 years ago
merry
a5d040df3d
arm_dynarmic: Use HaltReason for svc calls and reschedules
4 years ago
merry
f8b8af47ad
dynarmic: Better interrupts
4 years ago
german77
3e5469a974
service: npad: Default initialize shared memory
4 years ago
merry
979e53b87b
native_clock: Use writeback from CAS to avoid double-loading
4 years ago
merry
084bd225dc
atomic_ops: Implement AtomicCompareAndSwap with writeback
4 years ago
Merry
c562c1d6be
native_clock: Use AtomicLoad128
4 years ago
Merry
b4746529e1
atomic_ops: Implement AtomicLoad128
4 years ago
merry
f4004b1271
configure_per_game_addons: Set tree view minimum section size to 150px
4 years ago
merry
8c57de1605
configure_hotkeys: Make first column stretch and not last column
Also configure minimum width of columns to be 150px.
4 years ago
Andrea Pappacoda
0c214cb5b9
fix: typos
4 years ago
merry
8dc1913db8
configure_per_game_addons: Stretch first column and not last
This provides more sensible column widths.
4 years ago
bunnei
fdf4909f97
hle: service: nvflinger: buffer_queue_producer: Cleanup & fixes.
4 years ago
bunnei
4036e37bbe
hle: service: nvflinger: consumer_base: Cleanup & fixes.
4 years ago
bunnei
30b07878ba
hle: service: nvflinger: buffer_queue_producer: Cleanup & add GetReleasedBuffers.
4 years ago
bunnei
7610554b1e
hle: service: nvflinger: buffer_queue_core: Cleanup & fixes.
4 years ago
bunnei
f9371f36a4
hle: service: nvflinger: Use correct logger namespace.
4 years ago
Morph
93f010c988
hle: service: nvdrv: Create a service thread where appropriate.
4 years ago
bunnei
d02bf6dab1
hle: service: vi: Create a service thread where appropriate.
4 years ago
bunnei
99770653bb
hle: service: bsd: Create a service thread where appropriate.
4 years ago
bunnei
2afef2b609
hle: service: filesystem: Create a service thread where appropriate.
4 years ago
bunnei
11120b5b1e
hle: service: audio: Create a service thread where appropriate.
4 years ago
bunnei
bf1750664c
hle: service: Add option for service interfaces to create or use the default thread.
4 years ago
bunnei
864523327f
hle: kernel: Create a default thread for services that do not need their own host thread.
4 years ago
Morph
1166c3910d
applets/web: Keep foreground (websession) web applet open
This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
4 years ago
Liam
7d5a38ea6c
shader_compiler: support const buffer indirect addressing in GLSL
4 years ago
Andrea Pappacoda
faf6a9876c
audio_core: remove time stretcher
Also drop the SoundTouch dependency
4 years ago
Liam
a45baa0e78
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
4 years ago
Fernando Sahmkow
e9e671d101
GPU Garbage Collection: Fix regressions.
4 years ago
german77
9346f0b33d
service: hid: Remove inaccurate behavior on initialization
4 years ago
Narr the Reg
c04e65c254
service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle
4 years ago
ameerj
69807dd208
nvhost_ctrl: Only mark EventState::Busy as BadParameter
Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
4 years ago
lat9nq
0d7a0c0817
yuzu_cmd: Start the logging backend
4 years ago
german77
90c846d1ad
yuzu: Only override fullscreen setting if gamepath or argument is provided
4 years ago
ameerj
3e489782e1
gl_rasterizer: Avoid scenario locking already owned mutex
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
4 years ago
Morph
ea7a0d4652
registered_cache: Prevent nullptr dereference when accumulating files
For whatever reason, nca_file/dir can be nullptr in the list of files/dirs. I have not determined the cause of this yet, so add a nullptr check for these prior to dereferencing them.
4 years ago
merry
1383441b15
arm_dynarmic_64: Invalidate on all cores
4 years ago
Andrea Pappacoda
af94bf4a59
build: cleanup installation of yuzu and yuzu-cmd
Explicitly specifying an install destination is not needed anymore since
CMake 3.14.
By removing the hardcoded ${CMAKE_INSTALL_PREFIX}/bin it is also now
possible to override the install destination via the command line. For
example, you can now install yuzu to /usr/games with
-DCMAKE_INSTALL_BINDIR=games
4 years ago
bunnei
af04f8b8e9
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
4 years ago
merry
94967e0f6d
configure_cpu: More descriptive text for Paranoid option
4 years ago
bunnei
9408100a80
hle: kernel: k_page_table: Fix implementations of LockForCodeMemory & UnlockForCodeMemory.
4 years ago
bunnei
0c75913bf2
hle: kernel: k_page_table: Implement LockMemoryAndOpen & UnlockMemory.
4 years ago