308 Commits (89dd7dc1802cc53e828cb71c1f3e2bc0879459ce)

Author SHA1 Message Date
ameerj 09dc23f971 shader: ISET.X implementation 5 years ago
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 5 years ago
FernandoS27 153a77efee shader: Stub SR_AFFINITY 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 5 years ago
FernandoS27 c49d56c931 shader: Address feedback 5 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 5 years ago
FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 5 years ago
ameerj fb14820c86 shader: Fix IADD3.CC 5 years ago
ReinUsesLisp d2b54c6e42 shader: Fix VMNMX selector B 5 years ago
ReinUsesLisp fe25f42403 shader: Remove identity removal pass for better build times 5 years ago
ReinUsesLisp aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 5 years ago
ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense 5 years ago
ReinUsesLisp d10cf55353 shader: Implement indexed textures 5 years ago
ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory 5 years ago
ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h 5 years ago
ReinUsesLisp c8f9772d65 shader: Fix gcc warnings 5 years ago
ReinUsesLisp 75dee55486 shader: Inline common Value getters 5 years ago
ReinUsesLisp 23182fa59c shader: Intrusively store in a block if it's sealed or not 5 years ago
ReinUsesLisp cc0fcd1b8d shader: Improve goto removal algorithm complexity 5 years ago
ReinUsesLisp f66851e376 shader: Use memset to reset instruction arguments 5 years ago
ReinUsesLisp c84bbd9e44 shader: Inline common Value functions into the header 5 years ago
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 5 years ago
ReinUsesLisp e4d1122082 shader: Move siblings check to a separate function and comment them out 5 years ago
ReinUsesLisp 4209828646 shader: Intrusively store register values in block for SSA pass 5 years ago
ReinUsesLisp 6944cabb89 shader: Inline common Opcode and Inst functions 5 years ago
ReinUsesLisp 4bbe530337 shader: Inline common IR::Block methods 5 years ago
ReinUsesLisp 24cc298660 shader: Use a small_vector for phi blocks 5 years ago
ReinUsesLisp 79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 5 years ago
ReinUsesLisp 469f8bb857 shader: Simplify code for local memory 5 years ago
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks 5 years ago
FernandoS27 2999028976 shader: Address feedback 5 years ago
FernandoS27 881b33da3b shader: Implement F2F (Imm) 5 years ago
FernandoS27 21a878237b shader: Implement IADD3.CC/.X 5 years ago
FernandoS27 080857b60e shader: Add coarse derivatives 5 years ago
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 5 years ago
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 5 years ago
ReinUsesLisp 50f8007172 shader: Fix Phi node types 5 years ago
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 5 years ago
ameerj be431f5ed0 shader: Implement BFE and BFI CC 5 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 5 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp b126987c59 shader: Implement transform feedbacks and define file format 5 years ago
ReinUsesLisp 09165ae189 shader: Document and relax cache control on surface instructions 5 years ago
ReinUsesLisp f263760c5a shader: Implement geometry shaders 5 years ago
ReinUsesLisp a6cef71cc0 shader: Implement OUT 5 years ago
lat9nq dd3432d357 internal_stage_buffer_entry_read: Remove pragma optimize off 5 years ago
ReinUsesLisp 4b0172f6de shader: Stub SR_INVOCATION_INFO 5 years ago
ReinUsesLisp f712084147 shader: Stub ISBERD 5 years ago