Subv
934af07e88
Dyncom/VFP: Convert denormal outputs into 0 when the FTZ flag is enabled.
Inputs are still not flushed to 0 if they are denormals.
9 years ago
Yuri Kunde Schlesner
3d5dacdc57
Dyncom: Remove disassembler code
Had licensing issue around it, in addition to several bugs.
Closes #1632 , #1280
9 years ago
Yuri Kunde Schlesner
2945356d11
Dyncom: Tweak types and log formatting
9 years ago
Yuri Kunde Schlesner
89fe2c033d
Remove unused symbols code
9 years ago
Yuri Kunde Schlesner
88fddcbce4
Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
9 years ago
Yuri Kunde Schlesner
fc0204b2c0
citra-qt: Remove callstack widget
Appears to be currently broken, and given the complexity of doing this
for ARM code without debugging information, should probably be left to
an external tool or library. Use the GDB stub instead.
Closes #586
9 years ago
Yuri Kunde Schlesner
1465b0b919
citra-qt: Remove disassembler widget
It has performance problems, a very misleading UI, and is broken in
general. It has essentially been superceded by the GDB stub, but if we
wanted a built-in disassembler in the future it'd essentially need to be
rewritten from scratch anyway.
Closes #427 , #1480
9 years ago
wwylele
7bec8e32a8
fixup!ir: implement new 3ds HID via ir:rst
9 years ago
Nico Bosshard
ba1a10ee4c
Don’t focus the search field if the game is empty
9 years ago
B3n30
e719319b10
Create a random console_unique_id ( #2668 )
* Create a random console_id when config save_file is created
Added button in system config to refresh the console unique id
* Moved the connect for the button from .ui file to constructor of ConfigureSystem
* Added warning and info dialog
Fixup: Make use of qt5 style connects,
renamed the refresh button,
removed some duplicate code,
changed random device and moved all to the generate function
* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message
* Fixup: Set and Create
* Fixup: Added console id label, therfore removed second message box
* Fixup: fixed the endianess
* Fixup: more endianness fixes
* Fixup: Endianness the 3rd
9 years ago
wwylele
cb51c1024f
pica: shader_dirty if texture2 coord changed
9 years ago
wwylele
fced3273c1
ir: implement new 3ds HID via ir:rst
9 years ago
wwylele
39d77e5d9d
pica: use correct coordinates for texture 2
9 years ago
wwylele
eef121c30a
ir: implement circle pad pro
9 years ago
Nico Bosshard
7ce591a8f1
Fixed some more typos
9 years ago
Nico Bosshard
dc13d6e1da
citra-qt: game list search function fixed minor mistakes
9 years ago
Nico Bosshard
52d2e4a5f3
citra-qt: game list search function ( #2673 )
* citra-qt: game list search function
* Empty search field during game list refresh
* Code improvements
* Code formatting
* Autofocus search field
* JayFoxRox's recommendations
* lioncash's review
9 years ago
wwylele
fdbc63d7b2
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
9 years ago
wwylele
aaa320dd45
rasterizer: implement combiner operation 7 (Dot3_RGBA)
9 years ago
Yuri Kunde Schlesner
7938f9250c
OpenGL: Pass Pica regs via parameter
9 years ago
wwylele
96a97f2f6d
input_common/sdl: add support for binding button to axis
9 years ago
wwylele
3ba860133f
ldr_ro: use IPC helper
9 years ago
Yuri Kunde Schlesner
9b5c90cbe3
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Also move the implementation of CurrentConfig to the cpp file.
9 years ago
Yuri Kunde Schlesner
f510fe1b2e
OpenGL: Move Attributes enum to a more appropriate file
9 years ago
Cereal-Killa
45f9915609
Better looking status bar under Linux Ubuntu ( #2662 )
* Remove borders from status bar items
On Ubuntu the status bar didn't look as good as on Windows due to some border being drawn around each status bar cell.
9 years ago
MerryMage
1fb8824cac
dsp_dsp: Messages are modified by service before being sent to DSP
10 years ago
wwylele
e88e9c6c97
qt: enable config for circle pad pro
9 years ago
Jannik Vogel
ee331cf4f8
Pica/Regs: Correct bit width for blend-equations
9 years ago
Lioncash
bbb41d4504
citra-qt: Move config dialog code to its own directory
9 years ago
noah the goodra
4d81244114
error conversion fixes for soc_u
9 years ago
Michael Theall
775ae0634e
Fix OutputDebugString syscall
9 years ago
Sebastian Valle
4077eb3545
Services/UDS: Fixed a style mistake in GetChannel.
9 years ago
Subv
e6223853f0
Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.
9 years ago
Subv
6f0271bafe
Services/UDS: Signal the connection event when closing down the network.
9 years ago
Subv
a177a5dd61
Services/UDS: Do not allow trying to start up a network that only the host can connect to.
9 years ago
Subv
49bd2cb5ab
Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.
9 years ago
Subv
0755761fb4
Services/UDS: Store the entire NetworkInfo structure that was used to create the network.
It will be needed when generating the beacon frames.
9 years ago
Subv
9439ef2cdd
Services/UDS: Initial support for hosting local-wlan networks.
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
9 years ago
wwylele
d38eb8b471
ptm: create SharedExtSave file before openning it
9 years ago
wwylele
bff25c5f9c
shared_page: stub battery state
9 years ago
Lectem
0fd0d4592c
hopefully fix clang-format issues with old version
9 years ago
Lectem
1dcc60410b
address more comments
9 years ago
Lectem
582352b85c
Cast size_t to u32 for PushStaticBuffer usages
9 years ago
Lectem
268d389a37
IPCHelper Skip method + address comments for apt
9 years ago
wwylele
52b1d8af8b
apt: fix RequestBuilder parameters for Unwrap
9 years ago
Lectem
7b87571b09
fix #2560 and other comments
9 years ago
Lectem
48825ceb01
move push out of class body and add u8 u16 bool specializations
9 years ago
Lectem
f1e18b1880
refactor APT service to use the new IPC helpers
9 years ago
wwylele
5899b6b04d
citra-qt: remove dead code
9 years ago
wwylele
edc6c110bf
citra-qt: release all buttons when render window focus is lost
credit to @Hawkheart for the original idea
9 years ago