233 Commits (83d8bf9af9e3f342b6d1bc708a7ea5d88a6aaed6)

Author SHA1 Message Date
Lioncash 83d8bf9af9 maxwell_3d: Resolve -Wextra-semi warning 5 years ago
David Marcec fabdf5d385 Addressed issues 6 years ago
David Marcec 6ce5f3120b Macro HLE support 6 years ago
ReinUsesLisp c95c254f3e texture_cache: Implement rendering to 3D textures 6 years ago
ReinUsesLisp 5b2b6d594c shader/texture: Join separate image and sampler pairs offline 6 years ago
David Marcec 411f5527d4 Mark parameters as const 6 years ago
David Marcec 3a20e74f40 Pass by reference instead of copying parameters 6 years ago
David Marcec b032ebdfee Implement macro JIT 6 years ago
ReinUsesLisp 2dbf5290f2 vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle 6 years ago
ReinUsesLisp 9b8e962368 maxwell_3d: Add viewport swizzles 6 years ago
Fernando Sahmkow 9df67b2095 Clang Format and Documentation. 6 years ago
ReinUsesLisp fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 6 years ago
Fernando Sahmkow 90e5694230 VideoCore/Engines: Refactor Engines CallMethod. 6 years ago
ReinUsesLisp bb1ed66d99 maxwell_3d: Fix depth clamping register 6 years ago
Fernando Sahmkow 3fedcc2f6e DMAPusher: Propagate multimethod writes into the engines. 6 years ago
Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 6 years ago
Fernando Sahmkow 339d0d9d6c GPU: Delay Fences. 6 years ago
ReinUsesLisp 0bbae63300 gl_rasterizer: Fix buffers without size 6 years ago
ReinUsesLisp ab6704f20c fixed_pipeline_state: Pack attribute state 6 years ago
ReinUsesLisp 6dfcabc800 gl_rasterizer: Implement constant vertex attributes 6 years ago
ReinUsesLisp 76615b9f34 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
namkazy f66743cd0c maxwell_3d: change declaration order 6 years ago
namkazy 7051dc1902 maxwell_3d: update comments for shadow ram usage 6 years ago
Nguyen Dac Nam dbfbe352e0 maxwell_3d: implement MME shadow RAM 6 years ago
ReinUsesLisp afebdda203 maxwell_3d: Add padding words to XFB entries 6 years ago
ReinUsesLisp 8e9f23f393 gl_rasterizer: Implement transform feedback bindings 6 years ago
ReinUsesLisp e4bc3c3342 gl_rasterizer: Implement polygon modes and fill rectangles 6 years ago
ReinUsesLisp eb5861e0a2 engines/maxwell_3d: Add TFB registers and store them in shader registry 6 years ago
ReinUsesLisp 042256c6bb state_tracker: Remove type traits with named structures 6 years ago
ReinUsesLisp 15cadc3948 maxwell_3d: Use two tables instead of three for dirty flags 6 years ago
ReinUsesLisp 9b08698a0c maxwell_3d: Change write dirty flags to a bitset 6 years ago
ReinUsesLisp 9e74e6988b maxwell_3d: Flatten cull and front face registers 6 years ago
ReinUsesLisp eed789d0d1 video_core: Reintroduce dirty flags infrastructure 6 years ago
ReinUsesLisp 1eee891f6e gl_state: Remove clip distances tracking 6 years ago
ReinUsesLisp d3e433a380 gl_state: Remove viewport and depth range tracking 6 years ago
ReinUsesLisp 96ac3d518a gl_rasterizer: Remove dirty flags 6 years ago
ReinUsesLisp 6a0220b2e1 texture_cache: Implement layered framebuffer attachments 6 years ago
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
Fernando Sahmkow 0cb3bcfbb7 Maxwell3D: Correct query reporting. 6 years ago
ReinUsesLisp 7da52673d0 gl_rasterizer: Implement GL_POINT_SPRITE 6 years ago
ReinUsesLisp 4eed744277 maxwell_3d: Fix stencil back mask 6 years ago
Fernando Sahmkow b97608ca64 Shader_IR: Allow constant access of guest driver. 6 years ago
Fernando Sahmkow c921e496eb GPU: Implement guest driver profile and deduce texture handler sizes. 6 years ago
Lioncash 9e874898f5 maxwell_3d: Make dirty_pointers private 6 years ago
ReinUsesLisp c375d735e6 gl_state: Implement PROGRAM_POINT_SIZE 6 years ago
ReinUsesLisp 5770418fb3
maxwell_3d: Add depth bounds registers 6 years ago
ReinUsesLisp da0aa4da6b
gl_rasterizer: Implement RASTERIZE_ENABLE 6 years ago
Fernando Sahmkow 7ffb672f61 Maxwell3D: Implement Depth Mode. 6 years ago