LittleWhite
68325884e3
Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style
Coding convention
10 years ago
archshift
b1ebd54cb6
Change default gameListRootDir from "" to "."
Not much thought went into that one...
10 years ago
archshift
8e9fde2828
Gamelist: supply default settings for QSettings config
10 years ago
Lioncash
a64af28cf2
core: Use unique_ptr for holding the interpreter instances
10 years ago
archshift
6e66a1244e
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
10 years ago
polaris-
4e0ae45d99
Handle changes pointed out in comments on PR
10 years ago
wwylele
91874459b3
change file path encoding to Local8bit()
to support non-latin characters
10 years ago
Pierre de La Morinerie
b95e88c55d
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Pierre de La Morinerie
2754ac64b7
citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
10 years ago
Emmanuel Gil Peyrot
b0c7762520
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Rohit Nirmal
c157d4ddd6
Silence -Wsign-compare warnings.
10 years ago
archshift
df14491cf3
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
Pierre de La Morinerie
831cb390ae
citra-qt: Fix mouse events coordinates on high-DPI screens
10 years ago
Pierre de La Morinerie
11e08f4d23
citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
10 years ago
Pierre de La Morinerie
3e2b782f5f
citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
10 years ago
polaris-
1d319e5b46
Implement gdbstub
11 years ago
archshift
dfaed461ff
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
7b1025c819
Add menu item for selecting the game list folder
10 years ago
archshift
6da3f4480e
Initial implementation of a game list
11 years ago
archshift
cad06d5d41
Add helper function for creating a readable byte size string.
11 years ago
archshift
eb41ca3d00
Don't show render window until a game is started
11 years ago
LittleWhite
c5dedacaff
Fix for the refresh issue when no rendering is done
11 years ago
polaris-
021fab70ac
Implement gdbstub
11 years ago
Kloen
98aa9421db
citra-qt: Fix connect error on startup
11 years ago
Yuri Kunde Schlesner
222d77c31a
GSP: Implement command 0x05, used for flushing caches
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
10 years ago
Lioncash
1ab765ff61
general: Replace 0 literals with nullptr where applicable
10 years ago
Lioncash
c9aecc0404
graphics_breakpoints_p: Add missing override specifier
10 years ago
Lioncash
5c77b656b8
General: Replace NULL and '0' usages with nullptr where applicable
10 years ago
Lioncash
0638df7136
citra_qt: Reorganize headers
10 years ago
Yuri Kunde Schlesner
40e1b07b68
citra-qt: Separate UI layout state in a separate section of the config
Closes #1113
10 years ago
Yuri Kunde Schlesner
5f59563a28
citra-qt: Trim recently used files list to size when insterting new item
Even though they weren't visible in the UI, old entries would never be
removed from the list and would be stored in the config file across
sessions.
10 years ago
Yuri Kunde Schlesner
65b26655ac
Shader Debugger: Allow editing of input vertex data
11 years ago
Yuri Kunde Schlesner
1b79a72723
Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
11 years ago
Yuri Kunde Schlesner
5dd7b48297
Shader Debugger: Remove useless signal
11 years ago
Yuri Kunde Schlesner
43ba2134d4
Shader Debugger: Fix only first vertex attribute being loaded
11 years ago
Yuri Kunde Schlesner
c1bdf33021
Shader Debugger: Fix freeze when double-clicking shader disassembly
11 years ago
Yuri Kunde Schlesner
8d415842f3
Shader Debugger: Improve space efficiency of the layout
11 years ago
Yuri Kunde Schlesner
db791bc10e
Shader Disassembly: Fix printing of jump offsets
11 years ago
Yuri Kunde Schlesner
968518e740
Shader Disassembly: Fix disassembly of IFU/CALLU instructions
11 years ago
Yuri Kunde Schlesner
21c8b3c305
Shader Disassembly: Implement support for MAD/MADI
11 years ago
Yuri Kunde Schlesner
5752fbdaa3
Shader Disassembly: Introduce variables to hold common subexpressions
11 years ago
Yuri Kunde Schlesner
3e2dc6f659
Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
11 years ago
Yuri Kunde Schlesner
8b76af8d0e
Shader Disassembly: Cleanup code and improve output alignment
11 years ago
Kloen
0f0ef03bf6
citra-qt: Use monospace font on Disassembler and ARM Registers
10 years ago
LittleWhite
f8f97c3da1
Stop emulation when render window is closed
11 years ago
Yuri Kunde Schlesner
c42f680c75
citra-qt: Move system shutdown to run inside EmuThread
This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
11 years ago
Yuri Kunde Schlesner
084c527a95
Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
11 years ago
Lioncash
efad1a17bf
citra-qt: Add a missing header guard to util.h
11 years ago
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Yuri Kunde Schlesner
2436b1c104
citra-qt: Add helper function to get a monospace QFont
11 years ago