Fernando Sahmkow
|
67e0d38152
|
Vulkan: Fix regression caused by limiting render area to width/height of rendef targets.
|
3 years ago |
Liam
|
808e22984f
|
vk_blit_screen: recreate swapchain images on guest format change
|
3 years ago |
Robin Kertels
|
dce242858a
|
vk_scheduler: Remove recorded_counts
|
3 years ago |
FengChen
|
f6e7cae62c
|
video_core: Fix drawing trigger mechanism regression
|
3 years ago |
FengChen
|
0ec1801bc1
|
video_core: Catch vulkan clear op not all channel need clear
|
3 years ago |
Morph
|
42c4ef7373
|
general: Resolve -Wunused-but-set-variable
|
3 years ago |
Morph
|
c7e079a5d4
|
general: Resolve -Wunused-lambda-capture and C5233
|
3 years ago |
Morph
|
bad3025951
|
decoders: Use 2's complement instead of unary -
Resolves C4146 on MSVC
|
3 years ago |
Morph
|
93297d14d8
|
CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
|
3 years ago |
FengChen
|
2f90694797
|
video_core: Implement maxwell inline_index method
|
3 years ago |
FengChen
|
1f54cd4ac7
|
video_coare: Reimplementing the maxwell drawing trigger mechanism
|
3 years ago |
Morph
|
f16db300c6
|
format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
|
3 years ago |
Liam
|
9524e28d20
|
video_core: don't build ASTC decoder shader unless requested
|
3 years ago |
Fernando Sahmkow
|
3cb4498142
|
Maxwell3D/Puller: Fix regressions and syncing issues.
|
3 years ago |
bunnei
|
d00245d444
|
video_core: renderer_vulkan: vk_query_cache: Avoid shutdown crash in QueryPool::Reserve.
|
3 years ago |
FengChen
|
23b6569fc2
|
video_core: implement 1D copies based on VMM 'kind'
|
3 years ago |
FengChen
|
99507d0188
|
video_core: Implement memory manager page kind
|
3 years ago |
Morph
|
ddf5577799
|
video_core: Fix spelling of "synchronize"
|
3 years ago |
Morph
|
d3114c620d
|
renderer_(opengl/vulkan): Fix tessellation clockwise parameter
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
|
3 years ago |
Liam
|
b1cd6cec19
|
syncpoint_manager: ensure handle is removable before removing
|
3 years ago |
Kelebek1
|
4496030ea9
|
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
|
3 years ago |
Liam
|
a5476541f2
|
video_core: don't block rendering on screenshots
|
3 years ago |
Kelebek1
|
752659aef3
|
Update 3D regs
|
4 years ago |
liamwhite
|
20cf09471a
|
Revert "vulkan: automatically use larger staging buffer sizes when possible"
|
3 years ago |
Byte
|
df6dffa30b
|
vulkan_blitter: Fix pool allocation double free.
|
3 years ago |
Liam
|
aedd739631
|
maxwell_dma: remove warnings from implemented functionality
|
4 years ago |
Fernando Sahmkow
|
ca3db0d7c9
|
General: address feedback
|
4 years ago |
Liam
|
0d99b7962d
|
state_tracker: workaround channel setup for homebrew
|
4 years ago |
Morph
|
fedd983f96
|
general: Format licenses as per SPDX guidelines
|
4 years ago |
Fernando Sahmkow
|
c2b7de66b3
|
Address Feedback from bylaws.
|
4 years ago |
Fernando Sahmkow
|
fe24c65153
|
General: Fix clang format.
|
4 years ago |
Fernando Sahmkow
|
cdce7f781b
|
Vulkan Swapchain: Overall improvements.
|
4 years ago |
Fernando Sahmkow
|
ada09778d9
|
Vulkan Texture Cache: Limit render area to the max width/height of the targets.
|
4 years ago |
Fernando Sahmkow
|
8fd1d769fe
|
ImageBase: Basic fixes.
|
4 years ago |
Liam White
|
afab6c143c
|
General: Fix compilation for GCC
|
4 years ago |
Fernando Sahmkow
|
fd7afda1e8
|
VideoCore: Implement formats needed for N64 emulation.
|
4 years ago |
Fernando Sahmkow
|
770e19f51a
|
Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
|
4 years ago |
Fernando Sahmkow
|
8bb604b3be
|
VideoCore: Add option to dump the macros.
|
4 years ago |
Fernando Sahmkow
|
a9ca39f859
|
NVDRV: Further improvements.
|
4 years ago |
Fernando Sahmkow
|
b59ca4df0c
|
Buffer Cache: Basic fixes.
|
4 years ago |
Fernando Sahmkow
|
98317f2b77
|
Decoders: Improve overall speed.
|
4 years ago |
bunnei
|
f5fd6b5c86
|
DMA & InlineToMemory Engines Rework.
|
4 years ago |
Fernando Sahmkow
|
b2099fbdcc
|
Maxwell3D: Add small_index_2
|
4 years ago |
Fernando Sahmkow
|
7cfa28a666
|
Memory Manager: ensure safety of GPU to CPU address.
|
4 years ago |
Fernando Sahmkow
|
5a568b1655
|
MemoryManager: Fix errors popping out.
|
4 years ago |
Fernando Sahmkow
|
ba34cf0a69
|
Shader Decompiler: Check for shift when deriving composite samplers.
|
4 years ago |
Fernando Sahmkow
|
359f22b808
|
MemoryManager: Finish up the initial implementation.
|
4 years ago |
Fernando Sahmkow
|
5caa150e9a
|
OpenGL: Fix TickWork
|
4 years ago |
Fernando Sahmkow
|
bc8b3d225e
|
VideoCore: Refactor fencing system.
|
4 years ago |
Fernando Sahmkow
|
4d60410dd9
|
MemoryManager: initial multi paging system implementation.
|
4 years ago |