Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
ameerj
574a2c4b77
shader_recompiler: Reduce unused includes
4 years ago
Fernando Sahmkow
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
4 years ago
Fernando Sahmkow
c50ad56bf5
ShaderCache: Order Phi Arguments from farthest away to nearest.
4 years ago
ReinUsesLisp
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
5 years ago
ReinUsesLisp
808ef97a08
shader: Move loop safety tests to code emission
5 years ago
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
5 years ago
lat9nq
373f75d944
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
5 years ago
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
5 years ago
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
5 years ago
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
5 years ago
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
5 years ago
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
5 years ago
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
5 years ago
ReinUsesLisp
50f8007172
shader: Fix Phi node types
5 years ago
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
ReinUsesLisp
417fb5d385
shader: Move recursive SSA rewrite to the heap
5 years ago
FernandoS27
ed6a1b1a3d
shader: Address feedback
5 years ago
FernandoS27
baec84247f
shader: Address Feedback
5 years ago
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
5 years ago
FernandoS27
34aba9627a
shader: Implement BRX
5 years ago
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
5 years ago
ReinUsesLisp
32b6c63485
shader: Reorder phi nodes when redefined as undefined opcodes
5 years ago
ReinUsesLisp
71f96fa636
shader: Implement CAL inlining function calls
5 years ago
ameerj
8810c88b7e
shader: Implement SEL
5 years ago
ReinUsesLisp
cbfb7d182a
shader: Support SSA loops on IR
5 years ago
ReinUsesLisp
8af9297f09
shader: Misc fixes
5 years ago
ReinUsesLisp
9170200a11
shader: Initial implementation of an AST
5 years ago
ReinUsesLisp
da8096e6e3
shader: Properly store phi on Inst
5 years ago
ReinUsesLisp
16cb00c521
shader: Add pools and rename files
5 years ago
ReinUsesLisp
dc04a50ac2
shader: Remove illegal character in SSA pass
5 years ago
ReinUsesLisp
e81739493a
shader: Constant propagation and global memory to storage buffer
5 years ago
ReinUsesLisp
6c4cc0cd06
shader: SSA and dominance
5 years ago