20 Commits (76c2760135212743f386fde530141c8b72f54538)

Author SHA1 Message Date
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 7 years ago
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 7 years ago
bunnei d30f69d1af gl_rasterizer_cache: Track texture depth. 7 years ago
bunnei 772c408826 gl_rasterizer: Implement texture border color. 8 years ago
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable 8 years ago
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
greggameplayer 4786f69570 add all the known TextureFormat (#474) 8 years ago
Subv 110515404c GPU: Implemented the A1B5G5R5 texture format (0x14) 8 years ago
Subv abd66a9a33 GPU: Implement the A2BGR10 texture format. 8 years ago
Subv e9f62cb1bb GPU: Implemented the B5G6R5 format. 8 years ago
Subv 102251cb37 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv 67c9964675 GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei d4dcd3e720 texture: Add missing formats. 8 years ago
Subv cb3ca1d4cf GPU: Assert when finding a texture with a format type other than UNORM. 8 years ago
Subv d9e067fad6 Textures: Added a helper function to know if a texture is blocklinear or pitch. 8 years ago
Subv c8425b1af4 GPU: Added the TSC structure. It contains information about the sampler. 8 years ago
Subv 0255cad30c GPU: Added more fields to the TIC structure. 8 years ago
Subv bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv d09097276f GPU: Preliminary work for texture decoding. 8 years ago