FernandoS27
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020cee90ef
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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7 years ago |
FernandoS27
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57301b3e1d
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Implemented Depth Compare and Shadow Samplers
|
7 years ago |
bunnei
|
84375d04ee
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gl_rasterizer_cache: Implement render to cubemap.
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7 years ago |
bunnei
|
d30f69d1af
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gl_rasterizer_cache: Track texture depth.
|
7 years ago |
bunnei
|
772c408826
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gl_rasterizer: Implement texture border color.
|
8 years ago |
Lioncash
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bdfd46e192
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
|
8 years ago |
Subv
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d97b2711ac
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GPU: Support changing the texture swizzles for Maxwell textures.
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8 years ago |
greggameplayer
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4786f69570
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add all the known TextureFormat (#474)
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8 years ago |
Subv
|
110515404c
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GPU: Implemented the A1B5G5R5 texture format (0x14)
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8 years ago |
Subv
|
abd66a9a33
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GPU: Implement the A2BGR10 texture format.
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8 years ago |
Subv
|
e9f62cb1bb
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GPU: Implemented the B5G6R5 format.
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8 years ago |
Subv
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102251cb37
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GPU: Allow using a configurable block height when unswizzling textures.
|
8 years ago |
Subv
|
67c9964675
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GPU/TIC: Added the pitch and block height fields to the TIC structure.
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8 years ago |
bunnei
|
d4dcd3e720
|
texture: Add missing formats.
|
8 years ago |
Subv
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cb3ca1d4cf
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GPU: Assert when finding a texture with a format type other than UNORM.
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8 years ago |
Subv
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d9e067fad6
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Textures: Added a helper function to know if a texture is blocklinear or pitch.
|
8 years ago |
Subv
|
c8425b1af4
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GPU: Added the TSC structure. It contains information about the sampler.
|
8 years ago |
Subv
|
0255cad30c
|
GPU: Added more fields to the TIC structure.
|
8 years ago |
Subv
|
bc03dc4793
|
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
|
8 years ago |
Subv
|
d09097276f
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GPU: Preliminary work for texture decoding.
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8 years ago |