464 Commits (74186a5f016a72f28f2d227bbe524787cd5b685f)

Author SHA1 Message Date
bunnei 74186a5f01 gl_shader_gen: Use explicit locations for vertex shader attributes. 10 years ago
bunnei e663f5c914 gl_shader_gen: Optimize code for AppendAlphaTestCondition. 10 years ago
bunnei e7b1f2ae0a gl_rasterizer: Define enum types for each vertex texcoord attribute. 10 years ago
bunnei 0ebcff710e gl_shader_gen: Various cleanups to shader generation. 10 years ago
bunnei 240a3b80d9 gl_rasterizer: Use MMH3 hash for shader cache hey. 10 years ago
bunnei 71edb55114 gl_shader_gen: Require explicit uniform locations. 10 years ago
bunnei 5ef2df056d gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. 10 years ago
bunnei c2c4faef4c gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). 10 years ago
bunnei bd833b8dd8 gl_shader_gen: Fix bug where TEV stage outputs should be clamped. 10 years ago
bunnei f2e7f7e101 gl_rasterizer: Add documentation to ShaderCacheKey. 10 years ago
bunnei 4b5141954e gl_shader_gen: Add additional function documentation. 10 years ago
bunnei 2a0a86f629 gl_shader_util: Cleanup header file + add docstring. 10 years ago
bunnei a74774257e gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. 10 years ago
bunnei c86b9d4242 renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 10 years ago
bunnei 3c057bd3d8 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 10 years ago
bunnei b02a533d94 gl_shader_util: Use vec3 constants for AppendColorCombiner. 10 years ago
bunnei 37b0aa5af7 gl_rasterizer: Fix typo in uploading TEV const color uniforms. 10 years ago
bunnei 82f3e6dc69 gl_shader_util: Fix precision bug with alpha testing. 10 years ago
Subv e3f4233cef Initial implementation of fragment shader generation with caching. 11 years ago
Emmanuel Gil Peyrot 14af5919ba CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls. 10 years ago
Rohit Nirmal 32391cffdd Silence -Wsign-compare warnings. 10 years ago
Martin Lindhe bafb7afba2 fix some xcode 7.0 warnings 10 years ago
Lioncash 751fbfdcc3 general: Silence some warnings when using clang 10 years ago
Lioncash aec28ed91e video_core: Reorganize headers 10 years ago
Lioncash 1fa772393b video_core: Remove unnecessary includes from headers 10 years ago
Lioncash 8a3428f16c renderer_opengl: Remove unimplemented function declaration 10 years ago
Lioncash 526eb33d1e video_core: Remove unused variables 10 years ago
Lioncash 7b72b71605 gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 10 years ago
aroulin 1484a23530 Shader JIT: Use SCALE constant from emitter 10 years ago
aroulin 87e3b9ffc0 Shader: Fix size_t to int casts of register offsets 10 years ago
Yuri Kunde Schlesner b044c047c4 OpenGL: Use Sampler Objects to decouple sampler config from textures 10 years ago
Yuri Kunde Schlesner 466e608c19 OpenGL: Remove ugly and endian-unsafe color pointer casts 10 years ago
Yuri Kunde Schlesner ec28f037e6 OpenGL: Add support for Sampler Objects to state tracker 10 years ago
aroulin ba998b85a1 video_core: Fix format specifiers warnings 10 years ago
aroulin 179ad35c2e x64: Proper stack alignment in shader JIT function calls 11 years ago
Subv 58a04c0776 Pica: Added the primitive_restart register (0x25f) to the registers map. 10 years ago
Subv 149ea561a6 Pica: Add the vertex_offset register to the Pica registers map. 10 years ago
aroulin 84959be150 Shader JIT: Fix SGE/SGEI NaN behavior 10 years ago
Subv 12a11472f1 GPU: Implemented register 0x22A. 11 years ago
Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one 10 years ago
bunnei f3cef178e3 gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 11 years ago
aroulin f52d8c1a9b Shader JIT: Fix float to integer rounding in MOVA 10 years ago
archshift dd0e1061ef Shader JIT: ifdef out reference to ifdef'd out shader_map 11 years ago
Yuri Kunde Schlesner 0fcabd2b11 Integrate the MicroProfile profiling library 11 years ago
Subv 583d777b1a HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. 11 years ago
Yuri Kunde Schlesner eff10959de fixup! Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner d8ef20c856 Shader JIT: Tiny micro-optimization in DPH 11 years ago
Yuri Kunde Schlesner 630a850d4d Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 082b74fa24 Shaders: Explicitly conform to PICA semantics in MAX/MIN 11 years ago
Yuri Kunde Schlesner 76247170df Shader JIT: Add name to second scratch register (XMM4) 11 years ago