bunnei
74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
10 years ago
bunnei
e663f5c914
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
10 years ago
bunnei
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
10 years ago
bunnei
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
10 years ago
bunnei
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
10 years ago
bunnei
71edb55114
gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
10 years ago
bunnei
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
10 years ago
bunnei
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
10 years ago
bunnei
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
10 years ago
bunnei
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
10 years ago
bunnei
4b5141954e
gl_shader_gen: Add additional function documentation.
10 years ago
bunnei
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
10 years ago
bunnei
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
10 years ago
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
10 years ago
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
10 years ago
bunnei
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
10 years ago
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
10 years ago
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
10 years ago
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
11 years ago
Pierre de La Morinerie
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Pierre de La Morinerie
22421528b7
citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
10 years ago
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
10 years ago
Gareth Poole
2706394384
Loader: Implement encryption check
10 years ago
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Gareth Poole
be217bca70
Fixed spelling errors
10 years ago
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
10 years ago
archshift
2ce2e05db0
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
Pierre de La Morinerie
ba5d0f594d
citra-qt: Fix mouse events coordinates on high-DPI screens
10 years ago
Pierre de La Morinerie
2f4a1e0d59
citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
10 years ago
Pierre de La Morinerie
513483f8d5
citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
10 years ago
archshift
0fae76c741
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
797b91a449
Add menu item for selecting the game list folder
10 years ago
archshift
6e1bb58ee8
Initial implementation of a game list
10 years ago
archshift
f297a59985
Add helper function for creating a readable byte size string.
10 years ago
archshift
afd06675fa
Don't show render window until a game is started
10 years ago
Lioncash
845ac621b3
bit_field: Re-enable code on MSVC
10 years ago
archshift
7134a17fc6
Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
10 years ago
archshift
bba12520c4
Expose loader helper functions for identifying files.
10 years ago
Lioncash
8cb2bc748d
symbols: Replace an insert call with emplace
10 years ago
Lioncash
65d7a82db4
symbols: Get rid of initial underscores in variable names
10 years ago
Lioncash
7e143d4422
symbols: Directly initialize TSymbol members
10 years ago
Lioncash
052eacc3b9
symbols: Simplify GetSymbol
10 years ago
Lioncash
a97d9613a7
ivfc_archive: Fix a printf specifier
10 years ago
Emmanuel Gil Peyrot
57722fb192
Service/CFG: Use a constexpr function for country initialization
This fixes a TODO left over from when we supported MSVC 2013.
10 years ago
Martin Lindhe
bafb7afba2
fix some xcode 7.0 warnings
10 years ago
LittleWhite
d06824809f
Fix for the refresh issue when no rendering is done
10 years ago
Cruel
d60a9be5c6
Implement 3dsx RomFS
10 years ago
Kloen
541fc80240
citra-qt: Fix connect error on startup
10 years ago
Lioncash
543192e045
hash: Get rid of unused functions
10 years ago
Lioncash
751fbfdcc3
general: Silence some warnings when using clang
10 years ago