Tree:
736a034af8
3096/hle/bufferc
3096/qcom/clamp
3096/spirv/warp
3096/vk/drain_pending_build
3096/vk/pipeline_compilation
Kernel
android/fix-gpu-driver-fetcher
android6
atomicops-mxwell
civa
descriptor
descriptor_pool_opt
descriptor_set
disable-vap
discfix
display-modified-settings-first
dmnt2
docsupdate1backckc
dynarm7345
dynarmic-coproc
dynarmic-docs-move-inline
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
enable-libusb-fbsd15
feature/dmnt
ffmpeg-cross-compile
fix-fibers-2
fix/discord-rpc
fix/no-duplicate-drivers
flatopsfixes23485
fs_external_dlcupdates
fuck-farenheit-units
install-vulkan-ps1-fix-windows-on-arm
interval-zero
lanobu
liz-coalesce-ptr-to-variant
liz-crash-dumps-solaris
liz-dynarmic-backport-waitpkg
liz-dynarmic-macos-fbsd-port
liz-get-rid-of-mcl-intrusive-list
liz-heaptrack-fix
liz-no-rtti-allowance
lock-term-1
macos-sqbuild
macroify-surface-stuffs
master
maxwell_dma
memsetopsyscallavoid
mike22-carousel-patch-set
mmap-fixews
mutliplayer-filter-better1
n64
nce-strx
nce_cpp
netgate1
netusejthreadstuff
no-d24
pagetable-clustering
pintocputhing
pipelinederivative
pt-fix-attempt
qcom-weird-vk-ftz
quick-fix
refactoreds2
release/0.0.3
release/0.0.4
rem-dup-applet-launch
remove-unused-fastmem-fallback
remredundaant-android-setts
reorder-menu-game-per-config
revert-2695
sampleshaderfract
scmfix-worktree
script/android-icons
selfhost0
showcase
showcase2
sjkdbsdfjkbsdf-2834
smartqueryreset
static-linux
static-vector-thread-list
stuffmadeforfun
sured-revert
test-donotmerge
test-revert-gpu-optim
true-eds
true-eds-graphics
update-cpmutil
update-icons-android-11
video-core-improve-dma-logic
vk-fix-oom-force-maller-buffers
vk-surface-andpc
vulkan-thingy
woa-turnip-expr
xbzk-mci-bare-minimum-boot-fix
xbzk-saf-recursive-write-with-permission-request
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
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v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
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v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
${ noResults }
4 Commits (736a034af8c00a22f569fcc7a2848b5ce2ca1154)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
6a2efdda2f |
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
|
4 years ago |
|
|
9fd1b2c406 |
CMakeLists: Use bundled FFmpeg as a fallback
Sets YUZU_USE_BUNDLED_FFMPEG as a CMake dependent option that is OFF on Linux and ON for WIN32 targets. If FFmpeg is not found when YUZU_USE_BUNDLED_FFMPEG is OFF, the bundled module/binaries are used instead. Reverts earlier changes to FindFFmpeg a bit, mostly to keep parity with it's Citra version a bit. Now _FFmpeg_ALL_COMPONENTS lists all components. We overwrite FFmpeg_LIBRARIES and FFmpeg_INCLUDE_DIR after using the module. |
5 years ago |
|
|
1eaff4546b |
CMake: Port citra-emu/citra FindFFmpeg.cmake
Also renames related CMake variables to match both the Find*FFmpeg* and variables defined within the file. Fixes odd errors produced by the old FindFFmpeg. Citra's FindFFmpeg is slightly modified here: adds Citra's copyright at the beginning, renames FFmpeg_INCLUDES to FFmpeg_INCLUDE_DIR, disables a few components in _FFmpeg_ALL_COMPONENTS, and adds the missing avutil component to the comment above. |
5 years ago |
|
|
9ef5c53e52 |
video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com> |
5 years ago |