Emmanuel Gil Peyrot
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ebdae19fd2
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Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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9 years ago |
Emmanuel Gil Peyrot
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dc8479928c
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Sources: Run clang-format on everything.
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9 years ago |
Lioncash
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6d5f2a3cff
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vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
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10 years ago |
Lioncash
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5587383eb7
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vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
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10 years ago |
Lioncash
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1357724cd9
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vertex_loader: Add constructors to facilitate immediate and two-step initialization
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10 years ago |
Lioncash
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769f4a7018
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vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
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10 years ago |
Lioncash
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8ea5e7dfb5
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vertex_loader: Use std::array instead of raw C arrays
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10 years ago |
Emmanuel Gil Peyrot
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691a42fe98
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VideoCore: Run include-what-you-use and fix most includes.
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10 years ago |
Henrik Rydgard
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a86d7cacc1
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Move and rename the MemoryAccesses class to MemoryAccessTracker.
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10 years ago |
Henrik Rydgard
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251f29dd7f
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Optimize the vertex loader, nearly doubling its speed.
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10 years ago |
Henrik Rydgard
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2403e86cbb
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Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
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10 years ago |
Henrik Rydgard
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d00e2340c6
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Move "&" to their proper place, add missing includes and make some properly relative.
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10 years ago |
Henrik Rydgard
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47ff008817
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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10 years ago |