36 Commits (6eea88d6149f7122777b325c7fc8549e2a974e64)

Author SHA1 Message Date
ameerj 6eea88d614 glsl: Cleanup/Address feedback 5 years ago
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 5 years ago
ameerj 8bb8bbf4ae glsl: Implement fswzadd 5 years ago
ameerj 421847cf1e glsl: Implement image atomics and set layer 5 years ago
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 5 years ago
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 5 years ago
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 5 years ago
ameerj bd24fa9713 glsl: Query GL Device for FP16 extension support 5 years ago
ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 5 years ago
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used 5 years ago
ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 5 years ago
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 5 years ago
ReinUsesLisp a46d91b1ef shader: Add OpenGL shader profile options 5 years ago
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 5 years ago
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ameerj 6c512f4bff spirv: Implement alpha test 5 years ago
ReinUsesLisp b126987c59 shader: Implement transform feedbacks and define file format 5 years ago
ReinUsesLisp a83579b50a shader: Implement early Z tests 5 years ago
ReinUsesLisp f263760c5a shader: Implement geometry shaders 5 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 5 years ago
FernandoS27 d819ba4489 shader: Implement ViewportIndex 5 years ago
ReinUsesLisp 7a1c14269e spirv: Add fixed pipeline point size 5 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 5 years ago
ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support 5 years ago
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 5 years ago
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 5 years ago
ReinUsesLisp 68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 5 years ago
ameerj 3d07cef009 shader: Implement VOTE 5 years ago
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 5 years ago
ReinUsesLisp 76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 5 years ago
ameerj b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 5 years ago
ReinUsesLisp 274897dfd5 spirv: Fixes and Intel specific workarounds 5 years ago
ReinUsesLisp e2bc05b17d shader: Add denorm flush support 5 years ago
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 5 years ago
ReinUsesLisp 6c4cc0cd06 shader: SSA and dominance 5 years ago